X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fmaterial.h;h=98baaa54ff2faf41b7975427dc4412306ac2e906;hp=40d2b7ee96193627e148c2e4bf7189513cfbfc01;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=6065f6622cc275dc0b20baaf7c267e71169d18f3 diff --git a/source/materials/material.h b/source/materials/material.h index 40d2b7ee..98baaa54 100644 --- a/source/materials/material.h +++ b/source/materials/material.h @@ -1,8 +1,8 @@ #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ -#include #include +#include #include #include "color.h" #include "programdata.h" @@ -19,7 +19,6 @@ private: class Loader: public DataFile::CollectionObjectLoader { protected: - Loader(Material &); Loader(Material &, Collection &); virtual void init_actions(); @@ -42,7 +41,6 @@ protected: class PropertyLoader: public DataFile::DerivedObjectLoader { protected: - PropertyLoader(C &m): DerivedObjectLoader(m) { } PropertyLoader(C &m, Collection &c): DerivedObjectLoader(m, c) { } void add_property(const std::string &, void (C::*)(float), void (C::*)(const Texture *)); @@ -58,44 +56,24 @@ protected: }; public: - class GenericLoader: public DataFile::Loader + class GenericLoader: public DataFile::DynamicObjectLoader { - private: - template - struct CreateMaterial - { - void operator()(const std::string &, GenericLoader &) const; - }; - - DataFile::Collection *coll; - Material *material; - Loader *mat_loader; - - static ActionMap shared_actions; + friend class Material; public: - GenericLoader(DataFile::Collection * = 0); - ~GenericLoader(); + GenericLoader(Collection &c): DynamicObjectLoader(&c) { } - Material *get_material() { Material *m = material; material = 0; return m; } - private: - virtual void init_actions(); - - void type(const DataFile::Symbol &); - - friend class Material; + protected: + virtual const TypeRegistry &get_type_registry() const { return get_material_registry(); } }; -private: - typedef TypeRegistry MaterialRegistry; - protected: - const Sampler *sampler; + const Sampler *sampler = 0; ProgramData shdata; - Material(): sampler(0) { } + Material() = default; public: - virtual ~Material() { } + virtual ~Material() = default; virtual const Program *create_compatible_shader(const std::map & = std::map()) const; protected: @@ -114,7 +92,7 @@ public: template static void register_type(const std::string &); private: - static MaterialRegistry &get_material_registry(); + static GenericLoader::TypeRegistry &get_material_registry(); }; template @@ -190,22 +168,6 @@ void Material::PropertyLoader::property_texture(void (C::*set_texture)(const (static_cast(obj).*set_texture)(&static_cast(get_collection()).get(name)); } - -template -void Material::GenericLoader::CreateMaterial::operator()(const std::string &, GenericLoader &ldr) const -{ - if(ldr.material) - throw std::logic_error("Material type was already specified"); - - T *mat = new T; - ldr.material = mat; - if(ldr.coll) - ldr.mat_loader = new typename T::Loader(*mat, *ldr.coll); - else - ldr.mat_loader = new typename T::Loader(*mat); - ldr.add_auxiliary_loader(*ldr.mat_loader); -} - } // namespace GL } // namespace Msp