X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Fmaterial.cpp;h=b2ee973ad11c0b8d55fc4d6ea14dabaebf31a3a8;hp=3eaf83ab9b59728b1f21c1800acb2ecc2f1c4f33;hb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;hpb=6f39983060a27634c012f66c82fea0d09fea9774 diff --git a/source/materials/material.cpp b/source/materials/material.cpp index 3eaf83ab..b2ee973a 100644 --- a/source/materials/material.cpp +++ b/source/materials/material.cpp @@ -13,26 +13,30 @@ using namespace std; namespace Msp { namespace GL { -const Program *Material::create_compatible_shader(DataFile::Collection &coll) const +const Program *Material::create_compatible_shader(const map &extra_spec) const { string module_name; map spec_values; fill_program_info(module_name, spec_values); + for(map::const_iterator i=extra_spec.begin(); i!=extra_spec.end(); ++i) + spec_values[i->first] = i->second; + string info = module_name; for(map::const_iterator i=spec_values.begin(); i!=spec_values.end(); ++i) info += format(",%s:%d", i->first, i->second); + Resources &res = Resources::get_global(); string name = format("_material_%016x.shader", hash64(info)); - Program *shprog = coll.find(name); + Program *shprog = res.find(name); if(shprog) return shprog; - const Module &module = coll.get(module_name); + const Module &module = res.get(module_name); shprog = new Program(module, spec_values); try { - coll.add(name, shprog); + res.add(name, shprog); } catch(...) { @@ -66,6 +70,15 @@ void Material::attach_texture_to(const Texture *tex, Texturing &texturing, Progr } #pragma GCC diagnostic pop +void Material::set_debug_name(const string &name) +{ +#ifdef DEBUG + shdata.set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif +} + Material::MaterialRegistry &Material::get_material_registry() { static MaterialRegistry registry; @@ -103,14 +116,27 @@ void Material::Loader::sampler(const string &name) DataFile::Loader::ActionMap Material::GenericLoader::shared_actions; Material::GenericLoader::GenericLoader(DataFile::Collection *c): - coll(c) + coll(c), + material(0), + mat_loader(0) { set_actions(shared_actions); } +Material::GenericLoader::~GenericLoader() +{ + delete material; + delete mat_loader; +} + void Material::GenericLoader::init_actions() { - get_material_registry().add_all(*this); + add("type", &GenericLoader::type); +} + +void Material::GenericLoader::type(const DataFile::Symbol &sym) +{ + get_material_registry().invoke(sym.name, *this); } } // namespace GL