X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Flighting.cpp;h=d8e5400626ae43eb26221ebd92bd748bb8043972;hp=eeb4f30ee8e4ca0796ded102bfaf44049f1063c5;hb=HEAD;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/materials/lighting.cpp b/source/materials/lighting.cpp index eeb4f30e..d8e54006 100644 --- a/source/materials/lighting.cpp +++ b/source/materials/lighting.cpp @@ -1,53 +1,43 @@ #include #include -#include "error.h" +#include +#include +#include +#include #include "light.h" #include "lighting.h" -#include "matrix.h" -#include "misc.h" using namespace std; namespace Msp { namespace GL { -Lighting::Lighting(): - ambient(0.2), - zenith_direction(0, 0, 1), - horizon_angle(Geometry::Angle::zero()), - fog_color(0.0f, 0.0f, 0.0f, 0.0f), - fog_density(0.0f) -{ } - -Lighting::~Lighting() +Lighting::Lighting() { - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; + set_ambient(0.2f); + set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f)); + set_fog_density(0.0f); + + for(unsigned i=0; i<6; ++i) + { + string base = format("light_sources[%d]", i); + shdata.uniform(base+".position", Vector4(0, 0, 1, 0)); + shdata.uniform(base+".color", 0.0f, 0.0f, 0.0f); + shdata.uniform(base+".type", 0); + shdata.uniform(base+".attenuation", 1.0f, 0.0f, 0.0f); + } } void Lighting::set_ambient(const Color &a) { ambient = a; -} - -void Lighting::set_sky_color(const Color &s) -{ - sky_color = s; -} - -void Lighting::set_zenith_direction(const Vector3 &d) -{ - zenith_direction = d; -} - -void Lighting::set_horizon_angle(const Geometry::Angle &a) -{ - horizon_angle = a; + shdata.uniform("ambient_color", ambient); } void Lighting::set_fog_color(const Color &c) { fog_color = c; + shdata.uniform("fog_color", fog_color); } void Lighting::set_fog_density(float d) @@ -56,6 +46,7 @@ void Lighting::set_fog_density(float d) throw invalid_argument("Lighting::set_fog_density"); fog_density = d; + shdata.uniform("fog_density", fog_density); } void Lighting::set_fog_half_distance(float d) @@ -63,61 +54,71 @@ void Lighting::set_fog_half_distance(float d) set_fog_density(-log(pow(0.5, 1.0/d))); } -void Lighting::attach(unsigned i, const Light &l) +void Lighting::attach(const Light &l) { - if(i>=lights.size()) - lights.resize(i+1); - - lights[i] = &l; + if(find_member(lights, &l, &AttachedLight::light)==lights.end()) + lights.push_back(&l); } -void Lighting::detach(unsigned i) +void Lighting::detach(const Light &l) { - if(i>=lights.size()) - return; - - lights[i] = 0; + auto i = find_member(lights, &l, &AttachedLight::light); + if(i!=lights.end()) + { + lights.erase(i); + shdata.uniform(format("light_sources[%d].enabled", lights.size()), 0); + } } -const Light *Lighting::get_attached_light(unsigned i) const +int Lighting::find_light_index(const Light &l) const { - return i(0, 0)*zenith_direction); - shdata.uniform("horizon_limit", horizon_angle.radians()); - shdata.uniform("fog_color", fog_color); - shdata.uniform("fog_density", fog_density); + for(unsigned i=0; iget_generation()!=lights[i].generation) + { + lights[i].light->update_shader_data(shdata, i); + lights[i].generation = lights[i].light->get_generation(); + } - // For backwards compatibility - shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction); + return shdata; +} - for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); +void Lighting::set_debug_name(const string &name) +{ +#ifdef DEBUG + shdata.set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif } -Lighting::Loader::Loader(Lighting &l): - DataFile::ObjectLoader(l) +DataFile::Loader::ActionMap Lighting::Loader::shared_actions; + +Lighting::Loader::Loader(Lighting &l, Collection &c): + CollectionObjectLoader(l, &c) +{ + set_actions(shared_actions); +} + +void Lighting::Loader::init_actions() { add("ambient", &Loader::ambient); add("fog_color", &Loader::fog_color); add("fog_density", &Loader::fog_density); add("fog_half_distance", &Loader::fog_half_distance); - add("horizon_angle", &Loader::horizon_angle); add("light", &Loader::light); - add("sky_color", &Loader::sky_color); - add("zenith_direction", &Loader::zenith_direction); + add("light", &Loader::light_inline); } void Lighting::Loader::ambient(float r, float g, float b) { - obj.ambient = Color(r, g, b); + obj.set_ambient(Color(r, g, b)); } void Lighting::Loader::fog_color(float r, float g, float b) @@ -135,27 +136,17 @@ void Lighting::Loader::fog_half_distance(float d) obj.set_fog_half_distance(d); } -void Lighting::Loader::horizon_angle(float a) -{ - obj.set_horizon_angle(Geometry::Angle::from_degrees(a)); -} - -void Lighting::Loader::light(unsigned i) -{ - RefPtr lgt = new Light; - load_sub(*lgt); - obj.attach(i, *lgt); - obj.owned_data.push_back(lgt.release()); -} - -void Lighting::Loader::sky_color(float r, float g, float b) +void Lighting::Loader::light(const string &name) { - obj.set_sky_color(Color(r, g, b)); + obj.attach(get_collection().get(name)); } -void Lighting::Loader::zenith_direction(float x, float y, float z) +void Lighting::Loader::light_inline() { - obj.set_zenith_direction(Vector3(x, y, z)); + Light::GenericLoader ldr(get_collection()); + load_sub_with(ldr); + Light *lgt = ldr.store_object(get_collection(), format("%s/%d.light", FS::basename(get_source()), obj.lights.size())); + obj.attach(*lgt); } } // namespace GL