X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Flighting.cpp;h=b19ebab014c56379fc77fd3abf246d6d1381e215;hp=70b819cec8c3101b5379f1cb26b284e4a5d8bd98;hb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;hpb=a77629d781eeb789870470c5ebdbd4b691e1b138 diff --git a/source/materials/lighting.cpp b/source/materials/lighting.cpp index 70b819ce..b19ebab0 100644 --- a/source/materials/lighting.cpp +++ b/source/materials/lighting.cpp @@ -13,12 +13,13 @@ namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2), zenith_direction(0, 0, 1), - horizon_angle(Geometry::Angle::zero()), - fog_color(0.0f, 0.0f, 0.0f, 0.0f), - fog_density(0.0f) -{ } + horizon_angle(Geometry::Angle::zero()) +{ + set_ambient(0.2f); + set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f)); + set_fog_density(0.0f); +} Lighting::~Lighting() { @@ -29,26 +30,31 @@ Lighting::~Lighting() void Lighting::set_ambient(const Color &a) { ambient = a; + shdata.uniform("ambient_color", ambient); } void Lighting::set_sky_color(const Color &s) { sky_color = s; + shdata.uniform("sky_color", sky_color); } void Lighting::set_zenith_direction(const Vector3 &d) { zenith_direction = d; + shdata.uniform("world_zenith_dir", zenith_direction); } void Lighting::set_horizon_angle(const Geometry::Angle &a) { horizon_angle = a; + shdata.uniform("horizon_limit", horizon_angle.radians()); } void Lighting::set_fog_color(const Color &c) { fog_color = c; + shdata.uniform("fog_color", fog_color); } void Lighting::set_fog_density(float d) @@ -57,6 +63,7 @@ void Lighting::set_fog_density(float d) throw invalid_argument("Lighting::set_fog_density"); fog_density = d; + shdata.uniform("fog_density", fog_density); } void Lighting::set_fog_half_distance(float d) @@ -66,13 +73,13 @@ void Lighting::set_fog_half_distance(float d) void Lighting::attach(const Light &l) { - if(find(lights, &l)==lights.end()) + if(find_member(lights, &l, &AttachedLight::light)==lights.end()) lights.push_back(&l); } void Lighting::detach(const Light &l) { - vector::iterator i = find(lights, &l); + vector::iterator i = find_member(lights, &l, &AttachedLight::light); if(i!=lights.end()) lights.erase(i); } @@ -82,26 +89,47 @@ void Lighting::detach(unsigned i) if(i>=lights.size()) return; - detach(*lights[i]); + detach(*lights[i].light); } const Light *Lighting::get_attached_light(unsigned i) const { - return iupdate_shader_data(shdata, view_matrix, i); + if(lights[i].light) + lights[i].light->update_shader_data(sd, i); +} + +const ProgramData &Lighting::get_shader_data() const +{ + for(unsigned i=0; iget_generation()!=lights[i].generation) + { + lights[i].light->update_shader_data(shdata, i); + lights[i].generation = lights[i].light->get_generation(); + } + + return shdata; +} + +void Lighting::set_debug_name(const string &name) +{ +#ifdef DEBUG + shdata.set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif } @@ -137,7 +165,7 @@ void Lighting::Loader::init_actions() void Lighting::Loader::ambient(float r, float g, float b) { - obj.ambient = Color(r, g, b); + obj.set_ambient(Color(r, g, b)); } void Lighting::Loader::fog_color(float r, float g, float b)