X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Flighting.cpp;h=699aabc02c7daa8679d60b2ab6fd8eaf8d99723b;hp=bcf2bb0e2645772555b2f1bbc2eaa4b6ea3959b2;hb=3ac3a51c623271da815c8ee60c484445871753bf;hpb=a8383f1163cd020e2ce2c030e93defd2f9909a1d diff --git a/source/materials/lighting.cpp b/source/materials/lighting.cpp index bcf2bb0e..699aabc0 100644 --- a/source/materials/lighting.cpp +++ b/source/materials/lighting.cpp @@ -1,6 +1,7 @@ #include #include #include +#include #include "error.h" #include "light.h" #include "lighting.h" @@ -13,42 +14,42 @@ namespace Msp { namespace GL { Lighting::Lighting(): - ambient(0.2), zenith_direction(0, 0, 1), - horizon_angle(Geometry::Angle::zero()), - fog_color(0.0f, 0.0f, 0.0f, 0.0f), - fog_density(0.0f) -{ } - -Lighting::~Lighting() + horizon_angle(Geometry::Angle::zero()) { - for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) - delete *i; + set_ambient(0.2f); + set_fog_color(Color(0.0f, 0.0f, 0.0f, 0.0f)); + set_fog_density(0.0f); } void Lighting::set_ambient(const Color &a) { ambient = a; + shdata.uniform("ambient_color", ambient); } void Lighting::set_sky_color(const Color &s) { sky_color = s; + shdata.uniform("sky_color", sky_color); } void Lighting::set_zenith_direction(const Vector3 &d) { zenith_direction = d; + shdata.uniform("world_zenith_dir", zenith_direction); } void Lighting::set_horizon_angle(const Geometry::Angle &a) { horizon_angle = a; + shdata.uniform("horizon_limit", horizon_angle.radians()); } void Lighting::set_fog_color(const Color &c) { fog_color = c; + shdata.uniform("fog_color", fog_color); } void Lighting::set_fog_density(float d) @@ -57,6 +58,7 @@ void Lighting::set_fog_density(float d) throw invalid_argument("Lighting::set_fog_density"); fog_density = d; + shdata.uniform("fog_density", fog_density); } void Lighting::set_fog_half_distance(float d) @@ -66,13 +68,13 @@ void Lighting::set_fog_half_distance(float d) void Lighting::attach(const Light &l) { - if(find(lights, &l)==lights.end()) + if(find_member(lights, &l, &AttachedLight::light)==lights.end()) lights.push_back(&l); } void Lighting::detach(const Light &l) { - vector::iterator i = find(lights, &l); + vector::iterator i = find_member(lights, &l, &AttachedLight::light); if(i!=lights.end()) lights.erase(i); } @@ -82,36 +84,60 @@ void Lighting::detach(unsigned i) if(i>=lights.size()) return; - detach(*lights[i]); + detach(*lights[i].light); } const Light *Lighting::get_attached_light(unsigned i) const { - return i(0, 0)*zenith_direction); - shdata.uniform("horizon_limit", horizon_angle.radians()); - shdata.uniform("fog_color", fog_color); - shdata.uniform("fog_density", fog_density); + sd.uniform("ambient_color", ambient); + sd.uniform("sky_color", sky_color); + sd.uniform("world_zenith_dir", zenith_direction); + sd.uniform("horizon_limit", horizon_angle.radians()); + sd.uniform("fog_color", fog_color); + sd.uniform("fog_density", fog_density); - // For backwards compatibility - shdata.uniform("eye_sky_dir", view_matrix.block<3, 3>(0, 0)*zenith_direction); + for(unsigned i=0; iupdate_shader_data(sd, i); +} +const ProgramData &Lighting::get_shader_data() const +{ for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); + if(lights[i].light->get_generation()!=lights[i].generation) + { + lights[i].light->update_shader_data(shdata, i); + lights[i].generation = lights[i].light->get_generation(); + } + + return shdata; +} + +void Lighting::set_debug_name(const string &name) +{ +#ifdef DEBUG + shdata.set_debug_name(name+" [UBO]"); +#else + (void)name; +#endif } DataFile::Loader::ActionMap Lighting::Loader::shared_actions; Lighting::Loader::Loader(Lighting &l): - DataFile::ObjectLoader(l) + CollectionObjectLoader(l, 0) +{ + set_actions(shared_actions); +} + +Lighting::Loader::Loader(Lighting &l, Collection &c): + CollectionObjectLoader(l, &c) { set_actions(shared_actions); } @@ -122,18 +148,19 @@ void Lighting::Loader::init_actions() add("fog_color", &Loader::fog_color); add("fog_density", &Loader::fog_density); add("fog_half_distance", &Loader::fog_half_distance); - add("horizon_angle", &Loader::horizon_angle); add("light", &Loader::light); - add("sky_color", &Loader::sky_color); - add("zenith_direction", &Loader::zenith_direction); + add("light", &Loader::light_inline); // Deprecated - add("light", &Loader::light_index); + add("horizon_angle", &Loader::horizon_angle); + add("light", &Loader::light_inline_index); + add("sky_color", &Loader::sky_color); + add("zenith_direction", &Loader::zenith_direction); } void Lighting::Loader::ambient(float r, float g, float b) { - obj.ambient = Color(r, g, b); + obj.set_ambient(Color(r, g, b)); } void Lighting::Loader::fog_color(float r, float g, float b) @@ -151,24 +178,34 @@ void Lighting::Loader::fog_half_distance(float d) obj.set_fog_half_distance(d); } +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" void Lighting::Loader::horizon_angle(float a) { obj.set_horizon_angle(Geometry::Angle::from_degrees(a)); } +#pragma GCC diagnostic pop + +void Lighting::Loader::light(const string &name) +{ + obj.attach(get_collection().get(name)); +} -void Lighting::Loader::light() +void Lighting::Loader::light_inline() { RefPtr lgt = new Light; load_sub(*lgt); - obj.attach(*lgt); - obj.owned_data.push_back(lgt.release()); + get_collection().add(format("%s/%d.light", FS::basename(get_source()), obj.lights.size()), lgt.get()); + obj.attach(*lgt.release()); } -void Lighting::Loader::light_index(unsigned) +void Lighting::Loader::light_inline_index(unsigned) { light_inline(); } +#pragma GCC diagnostic push +#pragma GCC diagnostic ignored "-Wdeprecated-declarations" void Lighting::Loader::sky_color(float r, float g, float b) { obj.set_sky_color(Color(r, g, b)); @@ -178,6 +215,7 @@ void Lighting::Loader::zenith_direction(float x, float y, float z) { obj.set_zenith_direction(Vector3(x, y, z)); } +#pragma GCC diagnostic pop } // namespace GL } // namespace Msp