X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterials%2Flight.h;h=c7e281887651c7f3d5495f86c34960055d9429e9;hp=e94f3c5aca8b333c5a73f6c31082cd2d0afa34a3;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hpb=bed45cf18a592f4dc3d899a48610eaea056f69f3 diff --git a/source/materials/light.h b/source/materials/light.h index e94f3c5a..c7e28188 100644 --- a/source/materials/light.h +++ b/source/materials/light.h @@ -21,7 +21,7 @@ is not 180 degrees, it's a spotlight. Otherwise it's an omnidirectional point light. Lights are usually grouped with a Lighting object, which can be used in a -Pipeline::Pass. +Sequence::Step. Lights do not cast shadows by themselves. See ShadowMap for that. */