X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterial.h;h=9af86a700b6f5502c12b9b240f307263311a800a;hp=b2ea995ef66a083d265eccde7feef0e5e9997c15;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=4c89817d6e060323ec1ddd275f3265cea688c650 diff --git a/source/material.h b/source/material.h index b2ea995e..9af86a70 100644 --- a/source/material.h +++ b/source/material.h @@ -1,20 +1,32 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ +#include +#include "bindable.h" #include "color.h" namespace Msp { namespace GL { -class Material +/** +Stores OpenGL material properties. Since OpenGL does not support material +objects, application of material is done with several calls to glMaterial. +*/ +class Material: public Bindable { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Material &); + + private: + void ambient(float, float, float, float); + void diffuse(float, float, float, float); + void specular(float, float, float, float); + void emission(float, float, float, float); + }; + private: Color ambient; Color diffuse; @@ -29,7 +41,14 @@ public: void set_specular(const Color &s); void set_emission(const Color &e); void set_shininess(float s); - void apply(); + const Color &get_ambient() const { return ambient; } + const Color &get_diffuse() const { return diffuse; } + const Color &get_specular() const { return specular; } + const Color &get_emission() const { return emission; } + float get_shininess() const { return shininess; } + void bind() const; + + static void unbind(); }; } // namespace GL