X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterial.h;h=9af86a700b6f5502c12b9b240f307263311a800a;hp=b0c9cd0d3510c2e2d76612bea410f8b13670423a;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=530ace590ddb8024fbffc944d006aae7876a25f9 diff --git a/source/material.h b/source/material.h index b0c9cd0d..9af86a70 100644 --- a/source/material.h +++ b/source/material.h @@ -1,14 +1,8 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_MATERIAL_H_ #define MSP_GL_MATERIAL_H_ -#include +#include +#include "bindable.h" #include "color.h" namespace Msp { @@ -18,17 +12,13 @@ namespace GL { Stores OpenGL material properties. Since OpenGL does not support material objects, application of material is done with several calls to glMaterial. */ -class Material +class Material: public Bindable { public: - class Loader: public DataFile::Loader + class Loader: public DataFile::ObjectLoader { - private: - Material &mat; - public: Loader(Material &); - Material &get_object() const { return mat; } private: void ambient(float, float, float, float); @@ -56,7 +46,9 @@ public: const Color &get_specular() const { return specular; } const Color &get_emission() const { return emission; } float get_shininess() const { return shininess; } - void apply() const; + void bind() const; + + static void unbind(); }; } // namespace GL