X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterial.cpp;h=a2814cff1ad6ccfdac3347e14f5a3ce130451e45;hp=7d90dd5a5878f51fb7de27fddef0b89b28ffbf6e;hb=HEAD;hpb=a6acc6fc98f8571eaaa66f726c1ff4d60abe4f58 diff --git a/source/material.cpp b/source/material.cpp deleted file mode 100644 index 7d90dd5a..00000000 --- a/source/material.cpp +++ /dev/null @@ -1,111 +0,0 @@ -#include "gl.h" -#include "material.h" - -namespace Msp { -namespace GL { - -Material::Material() -{ - set_ambient(0.2); - set_diffuse(0.8); - set_specular(0); - set_emission(0); - set_shininess(0); -} - -void Material::update_parameter(int mask) const -{ - if(cur_obj!=this) - return; - - if(mask&AMBIENT) - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - if(mask&DIFFUSE) - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - if(mask&SPECULAR) - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - if(mask&EMISSION) - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - if(mask&SHININESS) - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); -} - -void Material::set_ambient(const Color &a) -{ - ambient = a; - shdata.uniform("material.ambient", ambient); - update_parameter(AMBIENT); -} - -void Material::set_diffuse(const Color &d) -{ - diffuse = d; - shdata.uniform("material.diffuse", diffuse); - update_parameter(DIFFUSE); -} - -void Material::set_specular(const Color &s) -{ - specular = s; - shdata.uniform("material.specular", specular); - update_parameter(SPECULAR); -} - -void Material::set_emission(const Color &e) -{ - emission = e; - shdata.uniform("material.emission", emission); - update_parameter(EMISSION); -} - -void Material::set_shininess(float s) -{ - shininess = s; - shdata.uniform("material.shininess", shininess); - update_parameter(SHININESS); -} - -void Material::bind() const -{ - if(set_current(this)) - update_parameter(-1); -} - - -Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) -{ - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Loader::shininess); -} - -void Material::Loader::ambient(float r, float g, float b, float a) -{ - obj.set_ambient(GL::Color(r, g, b, a)); -} - -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - obj.set_diffuse(GL::Color(r, g, b, a)); -} - -void Material::Loader::specular(float r, float g, float b, float a) -{ - obj.set_specular(GL::Color(r, g, b, a)); -} - -void Material::Loader::emission(float r, float g, float b, float a) -{ - obj.set_emission(GL::Color(r, g, b, a)); -} - -void Material::Loader::shininess(float s) -{ - obj.set_shininess(s); -} - -} // namespace GL -} // namespace Msp