X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterial.cpp;h=a2814cff1ad6ccfdac3347e14f5a3ce130451e45;hp=7d90dd5a5878f51fb7de27fddef0b89b28ffbf6e;hb=553f3ec4fbe28a37978ee53b9b6e22fedb691e1d;hpb=a6acc6fc98f8571eaaa66f726c1ff4d60abe4f58 diff --git a/source/material.cpp b/source/material.cpp index 7d90dd5a..a2814cff 100644 --- a/source/material.cpp +++ b/source/material.cpp @@ -1,5 +1,7 @@ +#include #include "gl.h" #include "material.h" +#include "resources.h" namespace Msp { namespace GL { @@ -11,6 +13,7 @@ Material::Material() set_specular(0); set_emission(0); set_shininess(0); + set_reflectivity(0); } void Material::update_parameter(int mask) const @@ -65,41 +68,74 @@ void Material::set_shininess(float s) update_parameter(SHININESS); } +void Material::set_reflectivity(float r) +{ + reflectivity = r; + shdata.uniform("reflectivity", reflectivity); +} + void Material::bind() const { + static Require _req(MSP_legacy_features); + if(set_current(this)) update_parameter(-1); } Material::Loader::Loader(Material &m): - DataFile::ObjectLoader(m) + DataFile::CollectionObjectLoader(m, 0) { + init(); +} + +Material::Loader::Loader(Material &m, Collection &c): + DataFile::CollectionObjectLoader(m, &c) +{ + init(); +} + +void Material::Loader::init() +{ + if(Resources *res = dynamic_cast(coll)) + srgb = res->get_srgb_conversion(); + else + srgb = false; + add("ambient", &Loader::ambient); add("diffuse", &Loader::diffuse); add("specular", &Loader::specular); add("emission", &Loader::emission); add("shininess", &Loader::shininess); + add("reflectivity", &Loader::reflectivity); +} + +Color Material::Loader::make_color(float r, float g, float b, float a) +{ + Color c(r, g, b, a); + if(srgb) + c = c.to_linear(); + return c; } void Material::Loader::ambient(float r, float g, float b, float a) { - obj.set_ambient(GL::Color(r, g, b, a)); + obj.set_ambient(make_color(r, g, b, a)); } void Material::Loader::diffuse(float r, float g, float b, float a) { - obj.set_diffuse(GL::Color(r, g, b, a)); + obj.set_diffuse(make_color(r, g, b, a)); } void Material::Loader::specular(float r, float g, float b, float a) { - obj.set_specular(GL::Color(r, g, b, a)); + obj.set_specular(make_color(r, g, b, a)); } void Material::Loader::emission(float r, float g, float b, float a) { - obj.set_emission(GL::Color(r, g, b, a)); + obj.set_emission(make_color(r, g, b, a)); } void Material::Loader::shininess(float s) @@ -107,5 +143,10 @@ void Material::Loader::shininess(float s) obj.set_shininess(s); } +void Material::Loader::reflectivity(float r) +{ + obj.set_reflectivity(r); +} + } // namespace GL } // namespace Msp