X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fmaterial.cpp;h=a2814cff1ad6ccfdac3347e14f5a3ce130451e45;hp=310834f3554a50619dcc404f066a269ca952d666;hb=HEAD;hpb=50e504e2171295d5922ddf87b358e0024db3ce40 diff --git a/source/material.cpp b/source/material.cpp deleted file mode 100644 index 310834f3..00000000 --- a/source/material.cpp +++ /dev/null @@ -1,99 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "gl.h" -#include "material.h" - -namespace Msp { -namespace GL { - -Material::Material(): - ambient(0.2), - diffuse(0.8), - specular(0), - emission(0), - shininess(0) -{ } - -void Material::set_ambient(const Color &a) -{ - ambient=a; -} - -void Material::set_diffuse(const Color &d) -{ - diffuse=d; -} - -void Material::set_specular(const Color &s) -{ - specular=s; -} - -void Material::set_emission(const Color &e) -{ - emission=e; -} - -void Material::set_shininess(float s) -{ - shininess=s; -} - -void Material::bind() const -{ - if(current!=this) - { - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, &emission.r); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess); - current=this; - } -} - -void Material::unbind() -{ - current=0; -} - -const Material *Material::current=0; - - -Material::Loader::Loader(Material &m): - mat(m) -{ - add("ambient", &Loader::ambient); - add("diffuse", &Loader::diffuse); - add("specular", &Loader::specular); - add("emission", &Loader::emission); - add("shininess", &Material::shininess); -} - -void Material::Loader::ambient(float r, float g, float b, float a) -{ - mat.ambient=GL::Color(r, g, b, a); -} - -void Material::Loader::diffuse(float r, float g, float b, float a) -{ - mat.diffuse=GL::Color(r, g, b, a); -} - -void Material::Loader::specular(float r, float g, float b, float a) -{ - mat.specular=GL::Color(r, g, b, a); -} - -void Material::Loader::emission(float r, float g, float b, float a) -{ - mat.emission=GL::Color(r, g, b, a); -} - -} // namespace GL -} // namespace Msp