X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.h;h=ca214fc829601c9c26fa05e73e9e6d37f08d46be;hp=c36b33527c98eb031f0e7454ca6411ac0cb9f669;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=a40fc85277dba5c34402a0e703d038efd30cc57b diff --git a/source/lighting.h b/source/lighting.h index c36b3352..ca214fc8 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -3,7 +3,6 @@ #include #include -#include "bindable.h" #include "color.h" #include "gl.h" #include "programdata.h" @@ -62,9 +61,6 @@ public: effect without shaders. */ void set_zenith_direction(const Vector3 &); - /// Deprecated alias for set_zenith_direction - void set_sky_direction(const Vector3 &d) { set_zenith_direction(d); } - /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */ void set_horizon_angle(const Geometry::Angle &);