X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.h;h=ca214fc829601c9c26fa05e73e9e6d37f08d46be;hp=8b3feb5f343af74622aa26b8b9689697a8da09a3;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=fc0f53b1981436d39a27884376e852dca5671fda diff --git a/source/lighting.h b/source/lighting.h index 8b3feb5f..ca214fc8 100644 --- a/source/lighting.h +++ b/source/lighting.h @@ -3,7 +3,6 @@ #include #include -#include "bindable.h" #include "color.h" #include "gl.h" #include "programdata.h" @@ -17,17 +16,38 @@ class Light; Encapsulates global lighting parameters and any number of individual light sources. */ -class Lighting: public Bindable +class Lighting { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Lighting &); + + private: + void ambient(float, float, float); + void fog_color(float, float, float); + void fog_density(float); + void fog_half_distance(float); + void horizon_angle(float); + void light(unsigned); + void sky_color(float, float, float); + void zenith_direction(float, float, float); + }; + private: Color ambient; Color sky_color; - Vector3 sky_direction; + Vector3 zenith_direction; Geometry::Angle horizon_angle; + Color fog_color; + float fog_density; std::vector lights; + std::vector owned_data; public: Lighting(); + ~Lighting(); /** Sets the ambient lighting color. Affects all surfaces in the scene. */ void set_ambient(const Color &); @@ -37,16 +57,25 @@ public: /** Sets the color of the sky at zenith. Has no effect without shaders. */ void set_sky_color(const Color &); - /** Sets the direction of the sky. Defaults to positive Z axis. Has no + /** Sets the direction of the zenith. Defaults to positive Z axis. Has no effect without shaders. */ - void set_sky_direction(const Vector3 &); + void set_zenith_direction(const Vector3 &); /** Sets the angle where skylight cuts off, counted from the true horizon. Has no effect without shaders. */ void set_horizon_angle(const Geometry::Angle &); - /** Attaches a light source. If the attachment index is greater than - LightUnit::get_n_units, the Lighting can't be bound for legacy mode. */ + /** Sets the fog color, which is blended into distant surfaces. */ + void set_fog_color(const Color &); + + /** Sets the density of the fog. Zero means no fog. */ + void set_fog_density(float); + + /** Sets the density of the fog so that the blending factor at the given + distance is 50%. */ + void set_fog_half_distance(float); + + /** Attaches a light source. */ void attach(unsigned, const Light &); /** Detaches a light source. */ @@ -59,10 +88,6 @@ public: /** Updates a ProgramData object with the uniforms for the Lighting, including all attached light sources. A view matrix must be passed in. */ void update_shader_data(ProgramData &, const Matrix &) const; - - void bind() const; - - static void unbind(); }; } // namespace GL