X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.cpp;h=eeb4f30ee8e4ca0796ded102bfaf44049f1063c5;hp=ea59a1420945efefcc6c760d28cd9bc13c10a713;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=0c1e15e36a46bada35b905b2bdd35f6f48ce7cb0 diff --git a/source/lighting.cpp b/source/lighting.cpp index ea59a142..eeb4f30e 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -1,10 +1,8 @@ #include #include -#include #include "error.h" #include "light.h" #include "lighting.h" -#include "lightunit.h" #include "matrix.h" #include "misc.h" @@ -21,6 +19,12 @@ Lighting::Lighting(): fog_density(0.0f) { } +Lighting::~Lighting() +{ + for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + delete *i; +} + void Lighting::set_ambient(const Color &a) { ambient = a; @@ -65,8 +69,6 @@ void Lighting::attach(unsigned i, const Light &l) lights.resize(i+1); lights[i] = &l; - if(current()==this) - l.bind_to(i); } void Lighting::detach(unsigned i) @@ -75,8 +77,6 @@ void Lighting::detach(unsigned i) return; lights[i] = 0; - if(current()==this) - Light::unbind_from(i); } const Light *Lighting::get_attached_light(unsigned i) const @@ -101,54 +101,61 @@ void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix lights[i]->update_shader_data(shdata, view_matrix, i); } -void Lighting::bind() const + +Lighting::Loader::Loader(Lighting &l): + DataFile::ObjectLoader(l) { - static Require _req(MSP_legacy_features); - if(lights.size()>LightUnit::get_n_units()) - throw invalid_operation("Lighting::bind"); + add("ambient", &Loader::ambient); + add("fog_color", &Loader::fog_color); + add("fog_density", &Loader::fog_density); + add("fog_half_distance", &Loader::fog_half_distance); + add("horizon_angle", &Loader::horizon_angle); + add("light", &Loader::light); + add("sky_color", &Loader::sky_color); + add("zenith_direction", &Loader::zenith_direction); +} - const Lighting *old = current(); - if(!set_current(this)) - return; +void Lighting::Loader::ambient(float r, float g, float b) +{ + obj.ambient = Color(r, g, b); +} - enable(GL_LIGHTING); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); - for(unsigned i=0; ibind_to(i); - else - Light::unbind_from(i); - } - - if(old) - { - for(unsigned i=lights.size(); ilights.size(); ++i) - Light::unbind_from(i); - } - - if(fog_density) - { - enable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, fog_density); - glFogfv(GL_FOG_COLOR, &fog_color.r); - } -} - -void Lighting::unbind() -{ - const Lighting *old = current(); - if(!set_current(0)) - return; +void Lighting::Loader::fog_color(float r, float g, float b) +{ + obj.set_fog_color(Color(r, g, b)); +} + +void Lighting::Loader::fog_density(float d) +{ + obj.set_fog_density(d); +} + +void Lighting::Loader::fog_half_distance(float d) +{ + obj.set_fog_half_distance(d); +} + +void Lighting::Loader::horizon_angle(float a) +{ + obj.set_horizon_angle(Geometry::Angle::from_degrees(a)); +} - for(unsigned i=0; ilights.size(); ++i) - if(old->lights[i]) - Light::unbind_from(i); +void Lighting::Loader::light(unsigned i) +{ + RefPtr lgt = new Light; + load_sub(*lgt); + obj.attach(i, *lgt); + obj.owned_data.push_back(lgt.release()); +} - disable(GL_LIGHTING); - if(old->fog_density) - disable(GL_FOG); +void Lighting::Loader::sky_color(float r, float g, float b) +{ + obj.set_sky_color(Color(r, g, b)); +} + +void Lighting::Loader::zenith_direction(float x, float y, float z) +{ + obj.set_zenith_direction(Vector3(x, y, z)); } } // namespace GL