X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.cpp;h=108edf16b9ac848d6a2b34323abc60f8b60b9ea5;hp=ea59a1420945efefcc6c760d28cd9bc13c10a713;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hpb=0c1e15e36a46bada35b905b2bdd35f6f48ce7cb0 diff --git a/source/lighting.cpp b/source/lighting.cpp index ea59a142..108edf16 100644 --- a/source/lighting.cpp +++ b/source/lighting.cpp @@ -21,6 +21,12 @@ Lighting::Lighting(): fog_density(0.0f) { } +Lighting::~Lighting() +{ + for(vector::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + delete *i; +} + void Lighting::set_ambient(const Color &a) { ambient = a; @@ -151,5 +157,62 @@ void Lighting::unbind() disable(GL_FOG); } + +Lighting::Loader::Loader(Lighting &l): + DataFile::ObjectLoader(l) +{ + add("ambient", &Loader::ambient); + add("fog_color", &Loader::fog_color); + add("fog_density", &Loader::fog_density); + add("fog_half_distance", &Loader::fog_half_distance); + add("horizon_angle", &Loader::horizon_angle); + add("light", &Loader::light); + add("sky_color", &Loader::sky_color); + add("zenith_direction", &Loader::zenith_direction); +} + +void Lighting::Loader::ambient(float r, float g, float b) +{ + obj.ambient = Color(r, g, b); +} + +void Lighting::Loader::fog_color(float r, float g, float b) +{ + obj.set_fog_color(Color(r, g, b)); +} + +void Lighting::Loader::fog_density(float d) +{ + obj.set_fog_density(d); +} + +void Lighting::Loader::fog_half_distance(float d) +{ + obj.set_fog_half_distance(d); +} + +void Lighting::Loader::horizon_angle(float a) +{ + obj.set_horizon_angle(Geometry::Angle::from_degrees(a)); +} + +void Lighting::Loader::light(unsigned i) +{ + RefPtr lgt = new Light; + load_sub(*lgt); + obj.attach(i, *lgt); + obj.owned_data.push_back(lgt.release()); +} + +void Lighting::Loader::sky_color(float r, float g, float b) +{ + obj.set_sky_color(Color(r, g, b)); +} + +void Lighting::Loader::zenith_direction(float x, float y, float z) +{ + obj.set_sky_direction(Vector3(x, y, z)); +} + } // namespace GL } // namespace Msp