X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flighting.cpp;h=108edf16b9ac848d6a2b34323abc60f8b60b9ea5;hp=2ba1edc5560e00889ecd31fa01592f121a68a993;hb=HEAD;hpb=70663ae97d5b70a6b468e07dd7e73475a175dc9b diff --git a/source/lighting.cpp b/source/lighting.cpp deleted file mode 100644 index 2ba1edc5..00000000 --- a/source/lighting.cpp +++ /dev/null @@ -1,100 +0,0 @@ -#include -#include "light.h" -#include "lighting.h" -#include "lightunit.h" -#include "matrix.h" -#include "misc.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Lighting::Lighting(): - ambient(0.2), - sky_direction(0, 0, 1), - horizon_angle(Geometry::Angle::zero()) -{ } - -void Lighting::set_ambient(const Color &a) -{ - ambient = a; -} - -void Lighting::set_sky_color(const Color &s) -{ - sky_color = s; -} - -void Lighting::set_sky_direction(const Vector3 &d) -{ - sky_direction = d; -} - -void Lighting::set_horizon_angle(const Geometry::Angle &a) -{ - horizon_angle = a; -} - -void Lighting::attach(unsigned i, const Light &l) -{ - if(i>=LightUnit::get_n_units()) - throw out_of_range("Lighting::attach"); - - if(i>=lights.size()) - lights.resize(i+1); - - lights[i] = &l; - if(current()==this) - l.bind_to(i); -} - -void Lighting::detach(unsigned i) -{ - if(i>=lights.size()) - return; - - lights[i] = 0; - if(current()==this) - Light::unbind_from(i); -} - -void Lighting::update_shader_data(ProgramData &shdata, const Matrix &view_matrix) const -{ - shdata.uniform("ambient_color", ambient); - shdata.uniform("sky_color", sky_color); - shdata.uniform("eye_sky_dir", Vector3(view_matrix*Vector4(sky_direction, 0.0f))); - shdata.uniform("horizon_limit", horizon_angle.radians()); - - for(unsigned i=0; iupdate_shader_data(shdata, view_matrix, i); -} - -void Lighting::bind() const -{ - if(!set_current(this)) - return; - - enable(GL_LIGHTING); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, &ambient.r); - for(unsigned i=0; ibind_to(i); -} - -void Lighting::unbind() -{ - const Lighting *old = current(); - if(!set_current(0)) - return; - - for(unsigned i=0; ilights.size(); ++i) - if(old->lights[i]) - Light::unbind_from(i); - - disable(GL_LIGHTING); -} - -} // namespace GL -} // namespace Msp