X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flight.h;h=e94f3c5aca8b333c5a73f6c31082cd2d0afa34a3;hp=b775a71188c690ce17d9c78aac0d9d6ac7dce933;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=47cfca889482f00093ee6fdeaf4f478dc5ea90f2 diff --git a/source/light.h b/source/light.h index b775a711..e94f3c5a 100644 --- a/source/light.h +++ b/source/light.h @@ -2,8 +2,9 @@ #define MSP_GL_LIGHT_H_ #include +#include #include "color.h" -#include "vector.h" +#include "placeable.h" namespace Msp { namespace GL { @@ -24,34 +25,39 @@ Pipeline::Pass. Lights do not cast shadows by themselves. See ShadowMap for that. */ -class Light +class Light: public Placeable { -private: - enum ParameterMask +public: + class Loader: public DataFile::ObjectLoader { - DIFFUSE = 1, - SPECULAR = 2, - POSITION = 4, - SPOT_DIR = 8, - SPOT_EXP = 16, - SPOT_CUTOFF = 32, - ATTENUATION = 64 + public: + Loader(Light &); + + private: + void attenuation(float, float, float); + void diffuse(float, float, float); + void position(float, float, float, float); + void specular(float, float, float); + void spot_direction(float, float, float); + void spot_exponent(float); + void spot_cutoff(float); }; +private: Color diffuse; Color specular; Vector4 position; Vector3 spot_dir; + Vector3 direction; float spot_exp; Geometry::Angle spot_cutoff; float attenuation[3]; public: Light(); - ~Light(); private: - void update_parameter(int, int = -1) const; + void update_matrix(); public: /** Sets the diffuse (direction-independent) color of the Light. Provided @@ -65,6 +71,10 @@ public: const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } + /** Sets the postion and orientation of the Light from a matrix. Negative Z + axis is used as the spot direction, other axes are ignored. */ + virtual void set_matrix(const Matrix &); + /** Sets the position of the Light. For a directional light, set the xyz components to a vector pointing towards the light and the w component to 0. */ void set_position(const Vector4 &); @@ -78,9 +88,6 @@ public: /** Sets the angular falloff exponent of the spotlight. Must be >= 0. */ void set_spot_exponent(float); - /// Deprecated. - void set_spot_cutoff(float); - /** Sets the cutoff angle of a spotlight. Beyond this angle from its axis the spotlight provides no illumination. Must be between 0 and 90 degrees, or exactly 180 degrees to indicate a non-spotlight. */ @@ -99,13 +106,6 @@ public: /** Updates a ProgramData object with the uniforms for the Light. A view matrix and light source index must be passed in. */ void update_shader_data(ProgramData &, const Matrix &, unsigned) const; - - void bind() const { return bind_to(0); } - void bind_to(unsigned) const; - - static const Light *current(unsigned = 0); - static void unbind() { return unbind_from(0); } - static void unbind_from(unsigned); }; } // namespace GL