X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flight.h;h=396e276da94f519bfd59c2c1c4c80b8c37ae1efc;hp=b775a71188c690ce17d9c78aac0d9d6ac7dce933;hb=05d70b38a546f35a7687cae6ae3fcd6ab78898b2;hpb=47cfca889482f00093ee6fdeaf4f478dc5ea90f2 diff --git a/source/light.h b/source/light.h index b775a711..396e276d 100644 --- a/source/light.h +++ b/source/light.h @@ -3,7 +3,7 @@ #include #include "color.h" -#include "vector.h" +#include "placeable.h" namespace Msp { namespace GL { @@ -24,7 +24,7 @@ Pipeline::Pass. Lights do not cast shadows by themselves. See ShadowMap for that. */ -class Light +class Light: public Placeable { private: enum ParameterMask @@ -42,6 +42,7 @@ private: Color specular; Vector4 position; Vector3 spot_dir; + Vector3 direction; float spot_exp; Geometry::Angle spot_cutoff; float attenuation[3]; @@ -52,6 +53,7 @@ public: private: void update_parameter(int, int = -1) const; + void update_matrix(); public: /** Sets the diffuse (direction-independent) color of the Light. Provided @@ -65,6 +67,10 @@ public: const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } + /** Sets the postion and orientation of the Light from a matrix. Negative Z + axis is used as the spot direction, other axes are ignored. */ + virtual void set_matrix(const Matrix &); + /** Sets the position of the Light. For a directional light, set the xyz components to a vector pointing towards the light and the w component to 0. */ void set_position(const Vector4 &);