X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Flight.h;h=31dc3c0db709285c7f918820752b9c668d2ddcbf;hp=b775a71188c690ce17d9c78aac0d9d6ac7dce933;hb=42c1534d95e1551c37e64a1dae288e8b75e8d8ba;hpb=47cfca889482f00093ee6fdeaf4f478dc5ea90f2 diff --git a/source/light.h b/source/light.h index b775a711..31dc3c0d 100644 --- a/source/light.h +++ b/source/light.h @@ -2,8 +2,9 @@ #define MSP_GL_LIGHT_H_ #include +#include #include "color.h" -#include "vector.h" +#include "placeable.h" namespace Msp { namespace GL { @@ -24,8 +25,24 @@ Pipeline::Pass. Lights do not cast shadows by themselves. See ShadowMap for that. */ -class Light +class Light: public Placeable { +public: + class Loader: public DataFile::ObjectLoader + { + public: + Loader(Light &); + + private: + void attenuation(float, float, float); + void diffuse(float, float, float); + void position(float, float, float, float); + void specular(float, float, float); + void spot_direction(float, float, float); + void spot_exponent(float); + void spot_cutoff(float); + }; + private: enum ParameterMask { @@ -42,6 +59,7 @@ private: Color specular; Vector4 position; Vector3 spot_dir; + Vector3 direction; float spot_exp; Geometry::Angle spot_cutoff; float attenuation[3]; @@ -52,6 +70,7 @@ public: private: void update_parameter(int, int = -1) const; + void update_matrix(); public: /** Sets the diffuse (direction-independent) color of the Light. Provided @@ -65,6 +84,10 @@ public: const Color &get_diffuse() const { return diffuse; } const Color &get_specular() const { return specular; } + /** Sets the postion and orientation of the Light from a matrix. Negative Z + axis is used as the spot direction, other axes are ignored. */ + virtual void set_matrix(const Matrix &); + /** Sets the position of the Light. For a directional light, set the xyz components to a vector pointing towards the light and the w component to 0. */ void set_position(const Vector4 &);