X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=c67cf2dca79943f1e39ee7254eec9b6add4ff210;hp=db213e833deea22b250768e5cb81791fddd2be39;hb=HEAD;hpb=b877c737bc5f759e6da25f886ad965e4a274cf2a diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index db213e83..d66226e3 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,75 +1,85 @@ -#include -#include -#include -#include -#include -#include -#include -#include -#include +#include #include "features.h" +using namespace std; + namespace Msp { namespace GL { namespace SL { -Features::Features(): - gl_api(OPENGL), - arb_enhanced_layouts(false), - arb_explicit_attrib_location(false), - arb_explicit_uniform_location(false), - arb_gpu_shader5(false), - arb_separate_shader_objects(false), - arb_uniform_buffer_object(false), - ext_gpu_shader4(false), - ext_texture_array(false), - constant_id_range(0x80000000U), - uniform_binding_range(84), - texture_binding_range(96) -{ } - -Features Features::from_context() +Features Features::from_api_version(GraphicsApi api, const Version &ver) { Features features; - features.gl_api = get_gl_api(); - features.glsl_version = get_glsl_version(); - features.arb_enhanced_layouts = ARB_enhanced_layouts; - features.arb_explicit_attrib_location = ARB_explicit_attrib_location; - features.arb_explicit_uniform_location = ARB_explicit_uniform_location; - features.arb_gpu_shader5 = ARB_gpu_shader5; - features.arb_separate_shader_objects = ARB_separate_shader_objects; - features.arb_uniform_buffer_object = ARB_uniform_buffer_object; - features.ext_gpu_shader4 = EXT_gpu_shader4; - features.ext_texture_array = EXT_texture_array; - const Limits &limits = Limits::get_global(); - features.uniform_binding_range = limits.max_uniform_bindings; - features.texture_binding_range = limits.max_texture_bindings; - return features; -} - -Features Features::from_version(const Version &ver) -{ - Features features; - features.gl_api = OPENGL; + features.target_api = api; features.glsl_version = ver; - features.arb_enhanced_layouts = (ver>=Version(4, 40)); - features.arb_explicit_attrib_location = (ver>=Version(1, 30)); - features.arb_explicit_uniform_location = (ver>=Version(4, 30)); - features.arb_gpu_shader5 = (ver>=Version(4, 0)); - features.arb_separate_shader_objects = (ver>=Version(4, 10)); - features.arb_uniform_buffer_object = (ver>=Version(1, 50)); - features.ext_gpu_shader4 = (ver>=Version(1, 20)); - features.ext_texture_array = (ver>=Version(1, 30)); - features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : - ver>=Version(3, 30) ? 36 : 24); - features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : - ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); + switch(api) + { + case OPENGL: + if(ver.major==2) + features.glsl_version = Version(1, (ver.minor+1)*10); + else if(ver.major==3 && ver.minor<3) + features.glsl_version = Version(1, (ver.minor+3)*10); + else + features.glsl_version = Version(ver.major, ver.minor*10); + + features.arb_enhanced_layouts = (ver>=Version(4, 4)); + features.arb_explicit_attrib_location = (ver>=Version(3, 3)); + features.arb_explicit_uniform_location = (ver>=Version(4, 3)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 1)); + features.arb_uniform_buffer_object = (ver>=Version(3, 2)); + features.ext_gpu_shader4 = (ver>=Version(2, 1)); + features.ext_texture_array = (ver>=Version(3, 0)); + features.uniform_binding_range = (ver>=Version(4, 3) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 3) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 3) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(3, 2) ? 48 : ver>=Version(1, 4) ? 32 : 16); + features.storage_texture_binding_range = 8; + break; + case OPENGL_ES: + if(ver.major==2) + features.glsl_version = Version(1, 0); + else + features.glsl_version = Version(ver.major, ver.minor*10); + + features.arb_enhanced_layouts = (ver>=Version(3, 2)); + features.arb_explicit_attrib_location = (ver>=Version(3, 0)); + features.arb_explicit_uniform_location = (ver>=Version(3, 1)); + features.arb_gpu_shader5 = (ver>=Version(3, 2)); + features.arb_separate_shader_objects = (ver>=Version(3, 1)); + features.arb_uniform_buffer_object = (ver>=Version(3, 0)); + features.ext_gpu_shader4 = (ver>=Version(3, 0)); + features.ext_texture_array = (ver>=Version(3, 0)); + features.uniform_binding_range = (ver>=Version(3, 2) ? 72 : ver>=Version(3, 1) ? 36 : 24); + features.texture_binding_range = (ver>=Version(3, 2) ? 96 : ver>=Version(3, 1) ? 48 : + ver>=Version(3, 0) ? 32 : 8); + features.storage_texture_binding_range = 4; + break; + case VULKAN: + features.glsl_version = Version(4, 60); + features.uniform_binding_range = 72; + features.texture_binding_range = 96; + features.storage_texture_binding_range = 24; + break; + default: + throw invalid_argument("Features::from_api_version"); + } return features; } -Features Features::latest() +Features Features::latest(GraphicsApi api) { - return from_version(Version(4, 60)); + switch(api) + { + case OPENGL: + return from_api_version(api, Version(4, 6)); + case OPENGL_ES: + return from_api_version(api, Version(3, 2)); + case VULKAN: + return from_api_version(api, Version(1, 2)); + default: + throw invalid_argument("Features::latest"); + } } } // namespace SL