X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=a174f644fedec10c5b906cbd8a6feda19ed1dc63;hp=eff7dd8d7e1869547e70d04627607c91004db8bf;hb=aa389f9840d961f7edbcf64eadced812134d8481;hpb=c32051dc7e77faf0fe6bdad2a6f1025e7b43da19 diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index eff7dd8d..a174f644 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,32 +1,63 @@ +#include #include "features.h" +using namespace std; + namespace Msp { namespace GL { namespace SL { -Features Features::from_opengl_version(const Version &ver) +Features Features::from_api_version(GraphicsApi api, const Version &ver) { Features features; - features.target_api = OPENGL; + features.target_api = api; features.glsl_version = ver; - features.arb_enhanced_layouts = (ver>=Version(4, 40)); - features.arb_explicit_attrib_location = (ver>=Version(1, 30)); - features.arb_explicit_uniform_location = (ver>=Version(4, 30)); - features.arb_gpu_shader5 = (ver>=Version(4, 0)); - features.arb_separate_shader_objects = (ver>=Version(4, 10)); - features.arb_uniform_buffer_object = (ver>=Version(1, 50)); - features.ext_gpu_shader4 = (ver>=Version(1, 20)); - features.ext_texture_array = (ver>=Version(1, 30)); - features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : - ver>=Version(3, 30) ? 36 : 24); - features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : - ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); + switch(api) + { + case OPENGL: + features.arb_enhanced_layouts = (ver>=Version(4, 40)); + features.arb_explicit_attrib_location = (ver>=Version(1, 30)); + features.arb_explicit_uniform_location = (ver>=Version(4, 30)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 10)); + features.arb_uniform_buffer_object = (ver>=Version(1, 50)); + features.ext_gpu_shader4 = (ver>=Version(1, 20)); + features.ext_texture_array = (ver>=Version(1, 30)); + features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 30) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); + break; + case OPENGL_ES: + features.arb_enhanced_layouts = (ver>=Version(3, 20)); + features.arb_explicit_attrib_location = (ver>=Version(3, 0)); + features.arb_explicit_uniform_location = (ver>=Version(3, 10)); + features.arb_gpu_shader5 = (ver>=Version(3, 20)); + features.arb_separate_shader_objects = (ver>=Version(3, 10)); + features.arb_uniform_buffer_object = (ver>=Version(3, 0)); + features.ext_gpu_shader4 = (ver>=Version(3, 0)); + features.ext_texture_array = (ver>=Version(3, 0)); + features.uniform_binding_range = (ver>=Version(3, 20) ? 72 : ver>=Version(3, 10) ? 36 : 24); + features.texture_binding_range = (ver>=Version(3, 20) ? 96 : ver>=Version(3, 10) ? 48 : + ver>=Version(3, 0) ? 32 : 8); + break; + default: + throw invalid_argument("Features::from_api_version"); + } return features; } -Features Features::opengl_latest() +Features Features::latest(GraphicsApi api) { - return from_opengl_version(Version(4, 60)); + switch(api) + { + case OPENGL: + return from_api_version(api, Version(4, 60)); + case OPENGL_ES: + return from_api_version(api, Version(3, 20)); + default: + throw invalid_argument("Features::latest"); + } } } // namespace SL