X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fglsl%2Ffeatures.cpp;h=943f3b06fb8080b04defa5f807219b32ab404f4c;hp=73c95b0fd3cf9248c1499c4e9c129382eb4b9912;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=8f2713a3f1501e90016bb8069ecd08dde2f90e56 diff --git a/source/glsl/features.cpp b/source/glsl/features.cpp index 73c95b0f..943f3b06 100644 --- a/source/glsl/features.cpp +++ b/source/glsl/features.cpp @@ -1,65 +1,32 @@ -#include -#include -#include -#include -#include -#include -#include -#include -#include #include "features.h" namespace Msp { namespace GL { namespace SL { -Features::Features(): - gl_api(OPENGL), - arb_enhanced_layouts(false), - arb_explicit_attrib_location(false), - arb_explicit_uniform_location(false), - arb_gpu_shader5(false), - arb_separate_shader_objects(false), - arb_uniform_buffer_object(false), - ext_gpu_shader4(false), - ext_texture_array(false), - constant_id_range(0x80000000U), - uniform_binding_range(84), - texture_binding_range(96) -{ } - -Features Features::from_context() +Features Features::from_version(const Version &ver) { Features features; - features.gl_api = get_gl_api(); - features.glsl_version = get_glsl_version(); - features.arb_enhanced_layouts = ARB_enhanced_layouts; - features.arb_explicit_attrib_location = ARB_explicit_attrib_location; - features.arb_explicit_uniform_location = ARB_explicit_uniform_location; - features.arb_gpu_shader5 = ARB_gpu_shader5; - features.arb_separate_shader_objects = ARB_separate_shader_objects; - features.arb_uniform_buffer_object = ARB_uniform_buffer_object; - features.ext_gpu_shader4 = EXT_gpu_shader4; - features.ext_texture_array = EXT_texture_array; - features.uniform_binding_range = get_i(GL_MAX_UNIFORM_BUFFER_BINDINGS); - features.texture_binding_range = get_i(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS); + features.target_api = OPENGL; + features.glsl_version = ver; + features.arb_enhanced_layouts = (ver>=Version(4, 40)); + features.arb_explicit_attrib_location = (ver>=Version(1, 30)); + features.arb_explicit_uniform_location = (ver>=Version(4, 30)); + features.arb_gpu_shader5 = (ver>=Version(4, 0)); + features.arb_separate_shader_objects = (ver>=Version(4, 10)); + features.arb_uniform_buffer_object = (ver>=Version(1, 50)); + features.ext_gpu_shader4 = (ver>=Version(1, 20)); + features.ext_texture_array = (ver>=Version(1, 30)); + features.uniform_binding_range = (ver>=Version(4, 30) ? 84 : ver>=Version(4, 0) ? 60 : + ver>=Version(3, 30) ? 36 : 24); + features.texture_binding_range = (ver>=Version(4, 30) ? 96 : ver>=Version(4, 0) ? 80 : + ver>=Version(1, 50) ? 48 : ver>=Version(1, 40) ? 32 : 16); return features; } -Features Features::all() +Features Features::latest() { - Features features; - features.gl_api = OPENGL; - features.glsl_version = Version(4, 60); - features.arb_enhanced_layouts = true; - features.arb_explicit_attrib_location = true; - features.arb_explicit_uniform_location = true; - features.arb_gpu_shader5 = true; - features.arb_separate_shader_objects = true; - features.arb_uniform_buffer_object = true; - features.ext_gpu_shader4 = true; - features.ext_texture_array = true; - return features; + return from_version(Version(4, 60)); } } // namespace SL