X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fglsl%2Fcompiler.cpp;h=506fba1c417c62657ee98292febc5102a5a752cd;hp=0579bb017267c08dfab0af9f177a8077e048244d;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=73bef37da97b6da0b99227f63235cb52c4e56c44 diff --git a/source/glsl/compiler.cpp b/source/glsl/compiler.cpp index 0579bb01..506fba1c 100644 --- a/source/glsl/compiler.cpp +++ b/source/glsl/compiler.cpp @@ -1,16 +1,20 @@ #include -#include #include -#include #include -#include "compatibility.h" +#include "builtin.h" #include "compiler.h" +#include "debug.h" +#include "deviceinfo.h" #include "error.h" +#include "finalize.h" #include "generate.h" +#include "glsl_error.h" +#include "modulecache.h" #include "optimize.h" #include "output.h" -#include "resources.h" -#include "shader.h" +#include "resolve.h" +#include "spirv.h" +#include "validate.h" #undef interface @@ -21,7 +25,11 @@ namespace GL { namespace SL { Compiler::Compiler(): - module(0) + features(DeviceInfo::get_global().glsl_features) +{ } + +Compiler::Compiler(const Features &f): + features(f) { } Compiler::~Compiler() @@ -34,22 +42,23 @@ void Compiler::clear() delete module; module = new Module(); imported_names.clear(); + module->source_map.set_name(0, ""); } void Compiler::set_source(const string &source, const string &src_name) { clear(); - Parser parser; imported_names.push_back(src_name); - append_module(parser.parse(source, src_name, 1), 0); + ModuleCache mod_cache(0); + append_module(mod_cache.add_module(source, src_name), mod_cache); } void Compiler::load_source(IO::Base &io, DataFile::Collection *res, const string &src_name) { clear(); - Parser parser; imported_names.push_back(src_name); - append_module(parser.parse(io, src_name, 1), res); + ModuleCache mod_cache(res); + append_module(mod_cache.add_module(io, src_name), mod_cache); } void Compiler::load_source(IO::Base &io, const string &src_name) @@ -57,113 +66,185 @@ void Compiler::load_source(IO::Base &io, const string &src_name) load_source(io, 0, src_name); } -void Compiler::compile() +void Compiler::specialize(const map &sv) +{ + specialized = true; + spec_values = sv; +} + +void Compiler::compile(Mode mode) { - for(list::iterator i=module->stages.begin(); i!=module->stages.end(); ++i) - generate(*i); - for(list::iterator i=module->stages.begin(); i!=module->stages.end(); ) + if(specialized && mode!=PROGRAM) + throw invalid_operation("Compiler::compile"); + + for(Stage &s: module->stages) + generate(s); + ConstantIdAssigner().apply(*module, features); + + for(Stage &s: module->stages) + validate(s); + GlobalInterfaceValidator().apply(*module); + + bool valid = true; + for(Stage &s: module->stages) + if(!check_errors(s)) + valid = false; + if(!valid) + throw invalid_shader_source(get_diagnostics()); + + if(specialized) + { + for(Stage &s: module->stages) + ConstantSpecializer().apply(s, spec_values); + } + for(auto i=module->stages.begin(); i!=module->stages.end(); ) { - if(optimize(*i)) + OptimizeResult result = optimize(*i); + if(result==REDO_PREVIOUS) i = module->stages.begin(); - else + else if(result!=REDO_STAGE) ++i; } - for(list::iterator i=module->stages.begin(); i!=module->stages.end(); ++i) - finalize(*i); + + LocationAllocator().apply(*module, features); + for(Stage &s: module->stages) + finalize(s, mode); + + compiled = true; } -void Compiler::add_shaders(Program &program) +string Compiler::get_combined_glsl() const { - if(!module) - throw invalid_operation("Compiler::add_shaders"); + if(!compiled) + throw invalid_operation("Compiler::get_combined_glsl"); - try + string glsl; + + unsigned source_count = module->source_map.get_count(); + for(unsigned i=1; isource_map.get_name(i)); + for(Stage &s: module->stages) { - for(list::iterator i=module->stages.begin(); i!=module->stages.end(); ++i) - { - string stage_src = Formatter().apply(*i); - - if(i->type==Stage::VERTEX) - { - program.attach_shader_owned(new VertexShader(stage_src)); - for(map::iterator j=i->locations.begin(); j!=i->locations.end(); ++j) - program.bind_attribute(j->second, j->first); - } - else if(i->type==Stage::GEOMETRY) - program.attach_shader_owned(new GeometryShader(stage_src)); - else if(i->type==Stage::FRAGMENT) - { - program.attach_shader_owned(new FragmentShader(stage_src)); - if(EXT_gpu_shader4) - { - for(map::iterator j=i->locations.begin(); j!=i->locations.end(); ++j) - program.bind_fragment_data(j->second, j->first); - } - } - } + glsl += format("#pragma MSP stage(%s)\n", Stage::get_stage_name(s.type)); + glsl += Formatter().apply(s); + glsl += '\n'; } - catch(const compile_error &e) - { - static const Regex r_message("^(([0-9]+)\\(([0-9]+)\\) :|ERROR: ([0-9]+):([0-9]+):) (.*)$"); - vector lines = split(e.what(), '\n'); - string translated; - for(vector::const_iterator i=lines.begin(); i!=lines.end(); ++i) - { - RegMatch m = r_message.match(*i); - if(m) - { - unsigned index = 0; - unsigned line = 0; - if(m[2]) - { - index = lexical_cast(m[2].str); - line = lexical_cast(m[3].str); - } - else if(m[4]) - { - index = lexical_cast(m[4].str); - line = lexical_cast(m[5].str); - } - const char *src = ""; - if(index==0) - src = ""; - else if(index-1 Compiler::get_stages() const { - vector imports = NodeGatherer().apply(mod.shared); - for(vector::iterator i=imports.begin(); i!=imports.end(); ++i) - import(res, (*i)->module); - NodeRemover(set(imports.begin(), imports.end())).apply(mod.shared); + vector stage_types; + stage_types.reserve(module->stages.size()); + for(const Stage &s: module->stages) + stage_types.push_back(s.type); + return stage_types; +} + +string Compiler::get_stage_glsl(Stage::Type stage_type) const +{ + if(!compiled) + throw invalid_operation("Compiler::get_stage_glsl"); + auto i = find_member(module->stages, stage_type, &Stage::type); + if(i!=module->stages.end()) + return Formatter().apply(*i); + throw key_error(Stage::get_stage_name(stage_type)); +} + +vector Compiler::get_combined_spirv() const +{ + if(!compiled) + throw invalid_operation("Compiler::get_combined_spirv"); + SpirVGenerator gen; + gen.apply(*module); + return gen.get_code(); +} + +const map &Compiler::get_vertex_attributes() const +{ + if(!compiled) + throw invalid_operation("Compiler::get_vertex_attributes"); + auto i = find_member(module->stages, Stage::VERTEX, &Stage::type); + if(i!=module->stages.end()) + return i->locations; + throw invalid_operation("Compiler::get_vertex_attributes"); +} + +const map &Compiler::get_fragment_outputs() const +{ + if(!compiled) + throw invalid_operation("Compiler::get_fragment_outputs"); + auto i = find_member(module->stages, Stage::FRAGMENT, &Stage::type); + if(i!=module->stages.end()) + return i->locations; + throw invalid_operation("Compiler::get_fragment_outputs"); +} + +const map &Compiler::get_texture_bindings() const +{ + if(!compiled) + throw invalid_operation("Compiler::get_texture_bindings"); + return module->shared.texture_bindings; +} + +const map &Compiler::get_uniform_block_bindings() const +{ + if(!compiled) + throw invalid_operation("Compiler::get_uniform_block_bindings"); + return module->shared.uniform_block_bindings; +} + +const SourceMap &Compiler::get_source_map() const +{ + return module->source_map; +} + +string Compiler::get_stage_debug(Stage::Type stage_type) const +{ + auto i = find_member(module->stages, stage_type, &Stage::type); + if(i!=module->stages.end()) + return DumpTree().apply(*i); + throw key_error(Stage::get_stage_name(stage_type)); +} + +string Compiler::get_diagnostics() const +{ + string combined; + for(const Stage &s: module->stages) + for(const Diagnostic &d: s.diagnostics) + if(d.source!=INTERNAL_SOURCE) + append(combined, "\n", format("%s:%d: %s", module->source_map.get_name(d.source), d.line, d.message)); + return combined; +} + +void Compiler::append_module(const Module &mod, ModuleCache &mod_cache) +{ + module->source_map.merge_from(mod.source_map); + + vector imports; + for(const RefPtr &s: mod.shared.content.body) + if(Import *imp = dynamic_cast(s.get())) + imports.push_back(imp); + for(Import *i: imports) + import(mod_cache, i->module); append_stage(mod.shared); - for(list::iterator i=mod.stages.begin(); i!=mod.stages.end(); ++i) - append_stage(*i); + for(const Stage &s: mod.stages) + append_stage(s); } -void Compiler::append_stage(Stage &stage) +void Compiler::append_stage(const Stage &stage) { Stage *target = 0; if(stage.type==Stage::SHARED) target = &module->shared; else { - list::iterator i; - for(i=module->stages.begin(); (i!=module->stages.end() && i->typestages, [&stage](const Stage &s){ return s.type>=stage.type; }); if(i==module->stages.end() || i->type>stage.type) { - list::iterator j = module->stages.insert(i, stage.type); + auto j = module->stages.insert(i, stage.type); if(i!=module->stages.end()) i->previous = &*j; i = j; @@ -174,71 +255,151 @@ void Compiler::append_stage(Stage &stage) target = &*i; } - if(stage.required_version>target->required_version) - target->required_version = stage.required_version; - for(NodeList::iterator i=stage.content.body.begin(); i!=stage.content.body.end(); ++i) - target->content.body.push_back(*i); - DeclarationCombiner().apply(*target); + if(stage.required_features.glsl_version>target->required_features.glsl_version) + target->required_features.glsl_version = stage.required_features.glsl_version; + for(const RefPtr &s: stage.content.body) + if(!dynamic_cast(s.get())) + target->content.body.push_back(s); } -void Compiler::import(DataFile::Collection *resources, const string &name) +void Compiler::import(ModuleCache &mod_cache, const string &name) { - string fn = name+".glsl"; - if(find(imported_names, fn)!=imported_names.end()) + if(find(imported_names, name)!=imported_names.end()) return; - imported_names.push_back(fn); + imported_names.push_back(name); - RefPtr io = (resources ? resources->open_raw(fn) : Resources::get_builtins().open(fn)); - if(!io) - throw runtime_error(format("module %s not found", name)); - Parser import_parser; - append_module(import_parser.parse(*io, fn, imported_names.size()), resources); + append_module(mod_cache.get_module(name), mod_cache); } void Compiler::generate(Stage &stage) { - if(module->shared.required_version>stage.required_version) - stage.required_version = module->shared.required_version; + stage.required_features.target_api = features.target_api; + if(module->shared.required_features.glsl_version>stage.required_features.glsl_version) + stage.required_features.glsl_version = module->shared.required_features.glsl_version; + inject_block(stage.content, module->shared.content); + if(const Stage *builtins = get_builtins(stage.type)) + inject_block(stage.content, builtins->content); + if(const Stage *builtins = get_builtins(Stage::SHARED)) + inject_block(stage.content, builtins->content); - DeclarationReorderer().apply(stage); - FunctionResolver().apply(stage); - VariableResolver().apply(stage); + // Initial resolving pass + resolve(stage); + + /* All variables local to a stage have been resolved. Resolve non-local + variables through interfaces. */ InterfaceGenerator().apply(stage); - VariableResolver().apply(stage); - DeclarationReorderer().apply(stage); - FunctionResolver().apply(stage); - LegacyConverter().apply(stage); + resolve(stage, RESOLVE_BLOCKS|RESOLVE_TYPES|RESOLVE_VARIABLES); +} + +template +bool Compiler::resolve(Stage &stage, unsigned &flags, unsigned bit) +{ + if(!(flags&bit)) + return false; + + flags &= ~bit; + return T().apply(stage); +} + +void Compiler::resolve(Stage &stage, unsigned flags) +{ + while(flags) + { + if(resolve(stage, flags, RESOLVE_BLOCKS)) + ; + else if(resolve(stage, flags, RESOLVE_TYPES)) + flags |= RESOLVE_BLOCKS|RESOLVE_VARIABLES|RESOLVE_EXPRESSIONS; + else if(resolve(stage, flags, RESOLVE_VARIABLES)) + flags |= RESOLVE_EXPRESSIONS; + else if(resolve(stage, flags, RESOLVE_FUNCTIONS)) + flags |= RESOLVE_EXPRESSIONS; + else if(resolve(stage, flags, RESOLVE_EXPRESSIONS)) + flags |= RESOLVE_VARIABLES|RESOLVE_FUNCTIONS; + } } -bool Compiler::optimize(Stage &stage) +void Compiler::validate(Stage &stage) { + DeclarationValidator().apply(stage); + IdentifierValidator().apply(stage); + ReferenceValidator().apply(stage); + ExpressionValidator().apply(stage); + FlowControlValidator().apply(stage); + StageInterfaceValidator().apply(stage); +} + +bool Compiler::check_errors(Stage &stage) +{ + stable_sort(stage.diagnostics, &diagnostic_line_order); + return !any_of(stage.diagnostics.begin(), stage.diagnostics.end(), + [](const Diagnostic &d){ return d.severity==Diagnostic::ERR; }); +} + +bool Compiler::diagnostic_line_order(const Diagnostic &diag1, const Diagnostic &diag2) +{ + if(diag1.provoking_source!=diag2.provoking_source) + { + // Sort builtins first and imported modules according to import order. + if(diag1.provoking_source<=BUILTIN_SOURCE) + return diag1.provoking_sourcediag2.provoking_source; + } + return diag1.provoking_line inlineable = InlineableFunctionLocator().apply(stage); - FunctionInliner(inlineable).apply(stage); + bool any_inlined = false; + if(FunctionInliner().apply(stage)) + { + resolve(stage, RESOLVE_TYPES|RESOLVE_VARIABLES|RESOLVE_FUNCTIONS|RESOLVE_EXPRESSIONS); + any_inlined = true; + } + if(ExpressionInliner().apply(stage)) + { + resolve(stage, RESOLVE_VARIABLES|RESOLVE_FUNCTIONS|RESOLVE_EXPRESSIONS); + any_inlined = true; + } - set unused = UnusedVariableLocator().apply(stage); - set unused2 = UnusedFunctionLocator().apply(stage); - unused.insert(unused2.begin(), unused2.end()); - NodeRemover(unused).apply(stage); + /* Removing variables or functions may cause things from the previous stage + to become unused. */ + bool any_removed = UnreachableCodeRemover().apply(stage); + any_removed |= UnusedVariableRemover().apply(stage); + any_removed |= UnusedFunctionRemover().apply(stage); + any_removed |= UnusedTypeRemover().apply(stage); - return !unused.empty(); + return any_removed ? REDO_PREVIOUS : any_inlined ? REDO_STAGE : NEXT_STAGE; } -void Compiler::finalize(Stage &stage) +void Compiler::finalize(Stage &stage, Mode mode) { - if(get_gl_api()==OPENGL_ES2) - DefaultPrecisionGenerator().apply(stage); - else - PrecisionRemover().apply(stage); + if(mode==PROGRAM) + { + LegacyConverter().apply(stage, features); + resolve(stage, RESOLVE_VARIABLES|RESOLVE_FUNCTIONS); + PrecisionConverter().apply(stage); + } + else if(mode==SPIRV) + StructOrganizer().apply(stage); + + // Collect bindings from all stages into the shared stage's maps + module->shared.texture_bindings.insert(stage.texture_bindings.begin(), stage.texture_bindings.end()); + module->shared.uniform_block_bindings.insert(stage.uniform_block_bindings.begin(), stage.uniform_block_bindings.end()); } void Compiler::inject_block(Block &target, const Block &source) { - NodeList::iterator insert_point = target.body.begin(); - for(NodeList::const_iterator i=source.body.begin(); i!=source.body.end(); ++i) - target.body.insert(insert_point, (*i)->clone()); + auto insert_point = target.body.begin(); + for(const RefPtr &s: source.body) + target.body.insert(insert_point, s->clone()); } } // namespace SL