X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.h;h=f977ad7eb11fdc109740c7a19077ca1e3e7d7ec9;hp=2e29dbc3f440c7f1b9f1646e7dd611d39e977dc4;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=f1b12c992db974c679d85ae6ec22cd318199d0d5 diff --git a/source/framebuffer.h b/source/framebuffer.h index 2e29dbc3..f977ad7e 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -5,7 +5,10 @@ #include "bindable.h" #include "gl.h" #include "texturecube.h" +#include +#include #include +#include namespace Msp { namespace GL { @@ -13,6 +16,7 @@ namespace GL { class Renderbuffer; class Texture; class Texture2D; +class Texture3D; enum FramebufferAttachment { @@ -32,6 +36,9 @@ enum FramebufferStatus FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, + FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, + FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, + FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED, FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE }; @@ -43,20 +50,6 @@ enum BufferBits STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT }; -enum RWBuffer -{ - NO_BUFFER = GL_NONE, - FRONT_LEFT = GL_FRONT_LEFT, - FRONT_RIGHT = GL_FRONT_RIGHT, - BACK_LEFT = GL_BACK_LEFT, - BACK_RIGHT = GL_BACK_RIGHT, - FRONT = GL_FRONT, - BACK = GL_BACK, - LEFT = GL_LEFT, - RIGHT = GL_RIGHT, - FRONT_AND_BACK = GL_FRONT_AND_BACK -}; - class framebuffer_incomplete: public std::runtime_error { public: @@ -89,11 +82,11 @@ private: Texture *tex; }; unsigned level; - GLenum cube_face; + unsigned layer; Attachment(FramebufferAttachment); void set(Renderbuffer &); - void set(Texture &, GLenum, unsigned); + void set(Texture &, unsigned, unsigned); void clear(); }; @@ -129,6 +122,7 @@ private: public: void attach(FramebufferAttachment attch, Renderbuffer &rbuf); void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0); + void attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level = 0); void attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level = 0); void detach(FramebufferAttachment attch);