X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.h;h=9b0360fb9354a19e428b98b7fc652b3c8d0ed951;hp=f34ecf5c6eeea0204eaa685dfee5e7f4537e75b9;hb=4fe225bf15048fcb7a678370f87d09f2de37031a;hpb=357acfb941a8b5b4a6fb36e2134707d46e028d88 diff --git a/source/framebuffer.h b/source/framebuffer.h index f34ecf5c..9b0360fb 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -6,6 +6,7 @@ #include "gl.h" #include "texturecube.h" #include +#include namespace Msp { namespace GL { @@ -13,6 +14,7 @@ namespace GL { class Renderbuffer; class Texture; class Texture2D; +class Texture3D; enum FramebufferAttachment { @@ -28,8 +30,8 @@ enum FramebufferStatus { FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, - FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, + FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, + FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS, FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED, @@ -40,8 +42,7 @@ enum BufferBits { COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT, - STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT, - ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT + STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT }; enum RWBuffer @@ -90,11 +91,11 @@ private: Texture *tex; }; unsigned level; - GLenum cube_face; + unsigned layer; Attachment(FramebufferAttachment); void set(Renderbuffer &); - void set(Texture &, GLenum, unsigned); + void set(Texture &, unsigned, unsigned); void clear(); }; @@ -130,6 +131,7 @@ private: public: void attach(FramebufferAttachment attch, Renderbuffer &rbuf); void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0); + void attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level = 0); void attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level = 0); void detach(FramebufferAttachment attch);