X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.h;h=579d22f8f33c3993be7ee7f1d1f78d984a207267;hp=cf64b45c37ef28cb88394d6ecca86c3c0f1fd8e4;hb=08e19bc2b4eba572bc7699378cf55cd8772ac67e;hpb=e003d7a1497dad3b13e4e88e681f8fa2afc40c83 diff --git a/source/framebuffer.h b/source/framebuffer.h index cf64b45c..579d22f8 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -5,6 +5,8 @@ #include "bindable.h" #include "gl.h" #include "texturecube.h" +#include +#include namespace Msp { namespace GL { @@ -15,32 +17,31 @@ class Texture2D; enum FramebufferAttachment { - COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0_EXT, - COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1_EXT, - COLOR_ATTACHMENT2 = GL_COLOR_ATTACHMENT2_EXT, - COLOR_ATTACHMENT3 = GL_COLOR_ATTACHMENT3_EXT, - DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT_EXT, - STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT_EXT + COLOR_ATTACHMENT0 = GL_COLOR_ATTACHMENT0, + COLOR_ATTACHMENT1 = GL_COLOR_ATTACHMENT1, + COLOR_ATTACHMENT2 = GL_COLOR_ATTACHMENT2, + COLOR_ATTACHMENT3 = GL_COLOR_ATTACHMENT3, + DEPTH_ATTACHMENT = GL_DEPTH_ATTACHMENT, + STENCIL_ATTACHMENT = GL_STENCIL_ATTACHMENT }; enum FramebufferStatus { - FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, - FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, - FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, - FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, - FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, - FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED_EXT, - FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE_EXT + FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, + FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, + FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, + FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS, + FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, + FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, + FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED, + FRAMEBUFFER_COMPLETE = GL_FRAMEBUFFER_COMPLETE }; enum BufferBits { COLOR_BUFFER_BIT = GL_COLOR_BUFFER_BIT, DEPTH_BUFFER_BIT = GL_DEPTH_BUFFER_BIT, - STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT, - ACCUM_BUFFER_BIT = GL_ACCUM_BUFFER_BIT + STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT }; enum RWBuffer @@ -57,6 +58,13 @@ enum RWBuffer FRONT_AND_BACK = GL_FRONT_AND_BACK }; +class framebuffer_incomplete: public std::runtime_error +{ +public: + framebuffer_incomplete(FramebufferStatus); + virtual ~framebuffer_incomplete() throw() { } +}; + /** Framebuffer objects can be used to perform offscreen rendering. The most common application is rendering to a texture, which can then be used for @@ -82,18 +90,29 @@ private: Texture *tex; }; unsigned level; - GLenum cube_face; + unsigned layer; Attachment(FramebufferAttachment); void set(Renderbuffer &); - void set(Texture &, GLenum, unsigned); + void set(Texture &, unsigned, unsigned); void clear(); }; + struct Viewport + { + int left; + int bottom; + unsigned width; + unsigned height; + + Viewport(); + }; + unsigned id; std::vector attachments; unsigned width; unsigned height; + Viewport view; mutable unsigned dirty; Framebuffer(unsigned); @@ -107,6 +126,7 @@ public: private: void update_attachment(unsigned) const; void check_size(); + unsigned get_attachment_index(FramebufferAttachment); public: void attach(FramebufferAttachment attch, Renderbuffer &rbuf); void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0); @@ -118,6 +138,13 @@ public: or one of the error status codes otherwise. */ FramebufferStatus check_status() const; + /** Ensures that the framebuffer is complete, throwing an exception if it + isn't. */ + void require_complete() const; + + void viewport(int, int, unsigned, unsigned); + void reset_viewport(); + void clear(BufferBits); /** Blits a region from another framebuffer into this one. If the source @@ -141,8 +168,6 @@ public: static void unbind(); static Framebuffer &system(); -private: - unsigned get_attachment_index(FramebufferAttachment); }; inline BufferBits operator|(BufferBits a, BufferBits b)