X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.h;h=3d3ec088138f9d4b50d675ead1d0b73807277212;hp=9fe4cd8bd028f1d929ead4111ddcd8f11126d619;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=98c810b6d2256aa65986bbde12c38917678121bb diff --git a/source/framebuffer.h b/source/framebuffer.h index 9fe4cd8b..3d3ec088 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -1,16 +1,9 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_FRAMEBUFFER_H_ #define MSP_GL_FRAMEBUFFER_H_ #include +#include "bindable.h" #include "gl.h" -#include "types.h" namespace Msp { namespace GL { @@ -74,7 +67,7 @@ least one image must be attached for the framebuffer to be usable. Requires the GL_EXT_framebuffer_object extension. */ -class Framebuffer +class Framebuffer: public Bindable { private: struct Attachment @@ -86,28 +79,34 @@ private: Renderbuffer *rbuf; Texture *tex; }; + unsigned level; Attachment(FramebufferAttachment); - Attachment &operator=(Renderbuffer &); - Attachment &operator=(Texture &); + void set(Renderbuffer &); + void set(Texture &, unsigned); + void clear(); }; - uint id; + unsigned id; std::vector attachments; unsigned width; unsigned height; + mutable unsigned dirty; - static const Framebuffer *cur_fbo; - static int sys_viewport[4]; - + Framebuffer(unsigned); public: Framebuffer(); ~Framebuffer(); - void bind() const; + unsigned get_width() const { return width; } + unsigned get_height() const { return height; } +private: + void update_attachment(unsigned) const; + void check_size(); +public: void attach(FramebufferAttachment attch, Renderbuffer &rbuf); - void attach(FramebufferAttachment attch, Texture2D &tex, int level); + void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0); void detach(FramebufferAttachment attch); /** @@ -117,22 +116,24 @@ public: */ FramebufferStatus check_status() const; + void clear(BufferBits); + void blit_from(const Framebuffer &, int, int, int, int, int, int, int, int, BufferBits, bool); + void blit_from(const Framebuffer &, int, int, unsigned, unsigned, int, int, BufferBits); + void blit_from(const Framebuffer &, BufferBits, bool); + + void bind() const; + static const Framebuffer *current(); static void unbind(); + + static Framebuffer &system(); private: - void maybe_bind() const; - Attachment &get_or_create_attachment(FramebufferAttachment); - void check_size(); + unsigned get_attachment_index(FramebufferAttachment); }; inline BufferBits operator|(BufferBits a, BufferBits b) { return static_cast(static_cast(a)|static_cast(b)); } -void viewport(int, int, unsigned, unsigned); -void clear(BufferBits); -void draw_buffer(RWBuffer); -void read_buffer(RWBuffer); - } // namespace GL } // namespace Msp