X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.h;h=1dd8c96f219f946b42568e4c34d052df5d8c6a53;hp=579d22f8f33c3993be7ee7f1d1f78d984a207267;hb=18f611802019c809d4257f6d1c0e341d3a645b1a;hpb=08e19bc2b4eba572bc7699378cf55cd8772ac67e diff --git a/source/framebuffer.h b/source/framebuffer.h index 579d22f8..1dd8c96f 100644 --- a/source/framebuffer.h +++ b/source/framebuffer.h @@ -6,7 +6,7 @@ #include "gl.h" #include "texturecube.h" #include -#include +#include namespace Msp { namespace GL { @@ -14,6 +14,7 @@ namespace GL { class Renderbuffer; class Texture; class Texture2D; +class Texture3D; enum FramebufferAttachment { @@ -29,8 +30,8 @@ enum FramebufferStatus { FRAMEBUFFER_INCOMPLETE_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, - FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, - FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS, + FRAMEBUFFER_INCOMPLETE_DIMENSIONS = GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, + FRAMEBUFFER_INCOMPLETE_FORMATS = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, FRAMEBUFFER_INCOMPLETE_READ_BUFFER = GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, FRAMEBUFFER_UNSUPPORTED = GL_FRAMEBUFFER_UNSUPPORTED, @@ -44,20 +45,6 @@ enum BufferBits STENCIL_BUFFER_BIT = GL_STENCIL_BUFFER_BIT }; -enum RWBuffer -{ - NO_BUFFER = GL_NONE, - FRONT_LEFT = GL_FRONT_LEFT, - FRONT_RIGHT = GL_FRONT_RIGHT, - BACK_LEFT = GL_BACK_LEFT, - BACK_RIGHT = GL_BACK_RIGHT, - FRONT = GL_FRONT, - BACK = GL_BACK, - LEFT = GL_LEFT, - RIGHT = GL_RIGHT, - FRONT_AND_BACK = GL_FRONT_AND_BACK -}; - class framebuffer_incomplete: public std::runtime_error { public: @@ -130,6 +117,7 @@ private: public: void attach(FramebufferAttachment attch, Renderbuffer &rbuf); void attach(FramebufferAttachment attch, Texture2D &tex, unsigned level = 0); + void attach(FramebufferAttachment attch, Texture3D &tex, unsigned layer, unsigned level = 0); void attach(FramebufferAttachment attch, TextureCube &tex, TextureCubeFace face, unsigned level = 0); void detach(FramebufferAttachment attch);