X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.cpp;h=cf478ce29b686d842ce2074078952633b2e47b02;hp=7ae391a4a18c600dfe68c7461419dcaf3928d412;hb=9d1fa012a23693768bbe287371e97751c03acc50;hpb=119d9819ac9e9a8d274d2410beffe54e470485a3 diff --git a/source/framebuffer.cpp b/source/framebuffer.cpp index 7ae391a4..cf478ce2 100644 --- a/source/framebuffer.cpp +++ b/source/framebuffer.cpp @@ -1,77 +1,428 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include "extension.h" -#include "ext_framebuffer_object.h" +#include +#include +#include +#include +#include +#include +#include +#include "error.h" #include "framebuffer.h" +#include "misc.h" #include "renderbuffer.h" #include "texture2d.h" +#include "texture3d.h" + +using namespace std; namespace Msp { namespace GL { -Framebuffer::Framebuffer() +void operator<<(LexicalConverter &conv, FramebufferStatus status) +{ + switch(status) + { + case FRAMEBUFFER_INCOMPLETE_ATTACHMENT: + conv.result("incomplete attachment"); + break; + case FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: + conv.result("missing attachment"); + break; + case FRAMEBUFFER_INCOMPLETE_DIMENSIONS: + conv.result("mismatched attachment dimensions"); + break; + case FRAMEBUFFER_INCOMPLETE_FORMATS: + conv.result("mismatched attachment formats"); + break; + case FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: + conv.result("missing draw buffer attachment"); + break; + case FRAMEBUFFER_INCOMPLETE_READ_BUFFER: + conv.result("missing read buffer attachment"); + break; + case FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: + conv.result("mismatched attachment sample counts"); + break; + case FRAMEBUFFER_INCOMPLETE_LAYER_COUNT: + conv.result("mismatched attachment layer counts"); + break; + case FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS: + conv.result("mismatched attachment layering"); + break; + case FRAMEBUFFER_UNSUPPORTED: + conv.result("unsupported"); + break; + default: + conv.result(lexical_cast(status, "%#x")); + break; + } +} + +framebuffer_incomplete::framebuffer_incomplete(FramebufferStatus status): + runtime_error(lexical_cast(status)) +{ } + + +Framebuffer::Framebuffer(unsigned i): + id(i), + dirty(0) +{ + if(id) + throw invalid_argument("System framebuffer must have id 0"); + + glGetIntegerv(GL_VIEWPORT, &view.left); + width = view.width; + height = view.height; +} + +Framebuffer::Framebuffer(): + width(0), + height(0), + dirty(0) { - static RequireExtension _ext("GL_EXT_framebuffer_object"); + static Require _req(EXT_framebuffer_object); - glGenFramebuffersEXT(1, &id); - bind(); + if(ARB_direct_state_access) + glCreateFramebuffers(1, &id); + else + glGenFramebuffers(1, &id); } Framebuffer::~Framebuffer() { - glDeleteFramebuffersEXT(1, &id); + if(id) + glDeleteFramebuffers(1, &id); + if(current()==this) + unbind(); } -void Framebuffer::bind() const +void Framebuffer::update_attachment(unsigned mask) const { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id); - cur_fbo=this; + if(!ARB_direct_state_access && current()!=this) + { + dirty |= mask; + return; + } + + std::vector color_bufs; + color_bufs.reserve(attachments.size()); + for(unsigned i=0; iget_id()); + else + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); + } + else if(attch.type==GL_TEXTURE_2D) + { + static_cast(attch.tex)->allocate(attch.level); + if(ARB_direct_state_access) + glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); + else + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); + } + else if(attch.type==GL_TEXTURE_3D || attch.type==GL_TEXTURE_2D_ARRAY) + { + static_cast(attch.tex)->allocate(attch.level); + if(ARB_direct_state_access) + glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + else if(attch.type==GL_TEXTURE_2D_ARRAY) + glFramebufferTextureLayer(GL_FRAMEBUFFER, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + else + glFramebufferTexture3D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level, attch.layer); + } + else if(attch.type==GL_TEXTURE_CUBE_MAP) + { + static_cast(attch.tex)->allocate(attch.level); + if(ARB_direct_state_access) + glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + else + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); + } + else if(ARB_direct_state_access) + glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0); + else + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); + } + + if(attch.attachment>=COLOR_ATTACHMENT0 && attch.attachment<=COLOR_ATTACHMENT3) + color_bufs.push_back(attch.attachment); + } + + if(color_bufs.size()>1) + static Require _req(ARB_draw_buffers); + + GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front()); + if(ARB_direct_state_access) + { + /* ARB_direct_state_access ties the availability of these functions to + framebuffers themselves, so no further checks are needed. */ + glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]); + glNamedFramebufferReadBuffer(id, first_buffer); + } + else + { + if(ARB_draw_buffers) + glDrawBuffers(color_bufs.size(), &color_bufs[0]); + else if(MSP_buffer_control) + glDrawBuffer(first_buffer); + + if(MSP_buffer_control) + glReadBuffer(first_buffer); + } +} + +void Framebuffer::check_size() +{ + bool full_viewport = (view.left==0 && view.bottom==0 && view.width==width && view.height==height); + for(vector::iterator i=attachments.begin(); i!=attachments.end(); ++i) + if(i->type) + { + if(i->type==GL_RENDERBUFFER) + { + width = i->rbuf->get_width(); + height = i->rbuf->get_height(); + } + else if(i->type==GL_TEXTURE_2D) + { + Texture2D *tex = static_cast(i->tex); + width = max(tex->get_width()>>i->level, 1U); + height = max(tex->get_height()>>i->level, 1U); + } + else if(i->type==GL_TEXTURE_3D || i->type==GL_TEXTURE_2D_ARRAY) + { + Texture3D *tex = static_cast(i->tex); + width = max(tex->get_width()>>i->level, 1U); + height = max(tex->get_height()>>i->level, 1U); + } + else if(i->type==GL_TEXTURE_CUBE_MAP) + { + width = max(static_cast(i->tex)->get_size()>>i->level, 1U); + height = width; + } + if(full_viewport) + reset_viewport(); + break; + } +} + +unsigned Framebuffer::get_attachment_index(FramebufferAttachment attch) +{ + for(unsigned i=0; i(glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT)); + if(ARB_direct_state_access) + return static_cast(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER)); + else + { + BindRestore _bind(this); + return static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); + } } -const Framebuffer *Framebuffer::current() +void Framebuffer::require_complete() const { - return cur_fbo; + FramebufferStatus status = check_status(); + if(status!=FRAMEBUFFER_COMPLETE) + throw framebuffer_incomplete(status); } -void Framebuffer::unbind() +void Framebuffer::viewport(int l, int b, unsigned w, unsigned h) +{ + view.left = l; + view.bottom = b; + view.width = w; + view.height = h; + + if(current()==this) + glViewport(view.left, view.bottom, view.width, view.height); +} + +void Framebuffer::reset_viewport() +{ + viewport(0, 0, width, height); +} + +void Framebuffer::clear(BufferBits bits) +{ + BindRestore _bind(this); + glClear(bits); +} + +void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, int sy1, int dx0, int dy0, int dx1, int dy1, BufferBits bits, bool filter) +{ + static Require _req(EXT_framebuffer_blit); + + if(ARB_direct_state_access) + { + glBlitNamedFramebuffer(other.id, id, sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST)); + return; + } + + const Framebuffer *old = current(); + if(set_current(this)) + { + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, id); + if(dirty) + { + update_attachment(dirty); + dirty = 0; + } + } + if(old!=&other) + glBindFramebuffer(GL_READ_FRAMEBUFFER, other.id); + + glBlitFramebuffer(sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST)); + + set_current(old); + glBindFramebuffer(GL_FRAMEBUFFER, (old ? old->id : 0)); +} + +void Framebuffer::blit_from(const Framebuffer &other, int sx, int sy, unsigned wd, unsigned ht, int dx, int dy, BufferBits bits) +{ + blit_from(other, sx, sy, sx+wd, sy+ht, dx, dy, dx+wd, dy+ht, bits, false); +} + +void Framebuffer::blit_from(const Framebuffer &other, BufferBits bits, bool filter) { - if(cur_fbo) + blit_from(other, 0, 0, other.width, other.height, 0, 0, width, height, bits, filter); +} + +void Framebuffer::bind() const +{ + if(set_current(this)) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); - cur_fbo=0; + glBindFramebuffer(GL_FRAMEBUFFER, id); + if(dirty) + { + update_attachment(dirty); + dirty = 0; + } + + if(width && height) + glViewport(view.left, view.bottom, view.width, view.height); } } -void Framebuffer::maybe_bind() const +const Framebuffer *Framebuffer::current() +{ + if(!cur_obj) + cur_obj = &system(); + return cur_obj; +} + +void Framebuffer::unbind() +{ + system().bind(); +} + +Framebuffer &Framebuffer::system() { - if(cur_fbo!=this) - bind(); + static Framebuffer sys_framebuf(0); + return sys_framebuf; } -const Framebuffer *Framebuffer::cur_fbo=0; + +Framebuffer::Attachment::Attachment(FramebufferAttachment a): + attachment(a), + type(0), + level(0), + layer(0) +{ } + +void Framebuffer::Attachment::set(Renderbuffer &r) +{ + type = GL_RENDERBUFFER; + rbuf = &r; + level = 0; + layer = 0; +} + +void Framebuffer::Attachment::set(Texture &t, unsigned l, unsigned z) +{ + type = t.get_target(); + tex = &t; + level = l; + layer = z; +} + +void Framebuffer::Attachment::clear() +{ + type = 0; +} + + +Framebuffer::Viewport::Viewport(): + left(0), + bottom(0), + width(0), + height(0) +{ } } // namespace GL } // namespace Msp