X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fframebuffer.cpp;h=638a710f464431cd7a708434e1fa980157d9b009;hp=a80ea62b223830226f457f8e63135b3f9c77a857;hb=08e19bc2b4eba572bc7699378cf55cd8772ac67e;hpb=b2c8b2238877f76cdea184cca70336b15ddb78d9 diff --git a/source/framebuffer.cpp b/source/framebuffer.cpp index a80ea62b..638a710f 100644 --- a/source/framebuffer.cpp +++ b/source/framebuffer.cpp @@ -1,4 +1,5 @@ #include +#include #include #include #include @@ -68,7 +69,10 @@ Framebuffer::Framebuffer(): { static Require _req(EXT_framebuffer_object); - glGenFramebuffers(1, &id); + if(ARB_direct_state_access) + glCreateFramebuffers(1, &id); + else + glGenFramebuffers(1, &id); } Framebuffer::~Framebuffer() @@ -81,7 +85,7 @@ Framebuffer::~Framebuffer() void Framebuffer::update_attachment(unsigned mask) const { - if(current()!=this) + if(!ARB_direct_state_access && current()!=this) { dirty |= mask; return; @@ -95,17 +99,30 @@ void Framebuffer::update_attachment(unsigned mask) const if(mask&(1<get_id()); + { + if(ARB_direct_state_access) + glNamedFramebufferRenderbuffer(id, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); + else + glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, GL_RENDERBUFFER, attch.rbuf->get_id()); + } else if(attch.type==GL_TEXTURE_2D) { static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); + if(ARB_direct_state_access) + glNamedFramebufferTexture(id, attch.attachment, attch.tex->get_id(), attch.level); + else + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.type, attch.tex->get_id(), attch.level); } else if(attch.type==GL_TEXTURE_CUBE_MAP) { static_cast(attch.tex)->allocate(attch.level); - glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, attch.cube_face, attch.tex->get_id(), attch.level); + if(ARB_direct_state_access) + glNamedFramebufferTextureLayer(id, attch.attachment, attch.tex->get_id(), attch.level, attch.layer); + else + glFramebufferTexture2D(GL_FRAMEBUFFER, attch.attachment, TextureCube::enumerate_faces(attch.layer), attch.tex->get_id(), attch.level); } + else if(ARB_direct_state_access) + glNamedFramebufferRenderbuffer(id, attch.attachment, 0, 0); else glFramebufferRenderbuffer(GL_FRAMEBUFFER, attch.attachment, 0, 0); } @@ -118,13 +135,23 @@ void Framebuffer::update_attachment(unsigned mask) const static Require _req(ARB_draw_buffers); GLenum first_buffer = (color_bufs.empty() ? GL_NONE : color_bufs.front()); - if(ARB_draw_buffers) - glDrawBuffers(color_bufs.size(), &color_bufs[0]); - else if(MSP_draw_buffer) - glDrawBuffer(first_buffer); + if(ARB_direct_state_access) + { + /* ARB_direct_state_access ties the availability of these functions to + framebuffers themselves, so no further checks are needed. */ + glNamedFramebufferDrawBuffers(id, color_bufs.size(), &color_bufs[0]); + glNamedFramebufferReadBuffer(id, first_buffer); + } + else + { + if(ARB_draw_buffers) + glDrawBuffers(color_bufs.size(), &color_bufs[0]); + else if(MSP_draw_buffer) + glDrawBuffer(first_buffer); - if(MSP_draw_buffer) - glReadBuffer(first_buffer); + if(MSP_draw_buffer) + glReadBuffer(first_buffer); + } } void Framebuffer::check_size() @@ -181,7 +208,7 @@ void Framebuffer::attach(FramebufferAttachment attch, Texture2D &tex, unsigned l throw invalid_operation("Framebuffer::attach"); unsigned i = get_attachment_index(attch); - attachments[i].set(tex, 0, level); + attachments[i].set(tex, level, 0); update_attachment(1<(glCheckFramebufferStatus(GL_FRAMEBUFFER)); + if(ARB_direct_state_access) + return static_cast(glCheckNamedFramebufferStatus(id, GL_FRAMEBUFFER)); + else + { + BindRestore _bind(this); + return static_cast(glCheckFramebufferStatus(GL_FRAMEBUFFER)); + } } void Framebuffer::require_complete() const @@ -247,6 +279,12 @@ void Framebuffer::blit_from(const Framebuffer &other, int sx0, int sy0, int sx1, { static Require _req(EXT_framebuffer_blit); + if(ARB_direct_state_access) + { + glBlitNamedFramebuffer(other.id, id, sx0, sy0, sx1, sy1, dx0, dy0, dx1, dy1, bits, (filter ? GL_LINEAR : GL_NEAREST)); + return; + } + const Framebuffer *old = current(); if(set_current(this)) { @@ -314,7 +352,8 @@ Framebuffer &Framebuffer::system() Framebuffer::Attachment::Attachment(FramebufferAttachment a): attachment(a), type(0), - level(0) + level(0), + layer(0) { } void Framebuffer::Attachment::set(Renderbuffer &r) @@ -322,14 +361,15 @@ void Framebuffer::Attachment::set(Renderbuffer &r) type = GL_RENDERBUFFER; rbuf = &r; level = 0; + layer = 0; } -void Framebuffer::Attachment::set(Texture &t, GLenum f, unsigned l) +void Framebuffer::Attachment::set(Texture &t, unsigned l, unsigned z) { type = t.get_target(); tex = &t; - cube_face = f; level = l; + layer = z; } void Framebuffer::Attachment::clear()