X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ffont.h;h=dab09fa400d3ba0381eda46f5f64fb0e5f823883;hp=3178a4c2717ed2f64d6d4e2c72bb413b84056a60;hb=HEAD;hpb=80aac2618536baaa99b92629be6931363c49c4de diff --git a/source/font.h b/source/font.h deleted file mode 100644 index 3178a4c2..00000000 --- a/source/font.h +++ /dev/null @@ -1,113 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_FONT_H_ -#define MSP_GL_FONT_H_ - -#include -#include -#include -#include -#include "vertexarray.h" - -namespace Msp { -namespace GL { - -class Texture2D; - -class Font -{ -public: - class Loader: public DataFile::Loader - { - private: - Font &font; - DataFile::Collection *coll; - - public: - typedef DataFile::Collection Collection; - - Loader(Font &); - Loader(Font &, DataFile::Collection &); - ~Loader(); - Font &get_object() { return font; } - DataFile::Collection &get_collection(); - private: - void init(); - void texture(const std::string &); - void glyph(unsigned); - }; - - Font(); - - void set_texture(const Texture2D &); - void add_glyph(unsigned, float, float, float, float, float, float, float, float, float); - float get_default_size() const { return default_size; } - float get_ascent() const { return ascent; } - float get_descent() const { return descent; } - float get_string_width(const std::string &) const; - float get_string_width(const std::string &, Codecs::Decoder &) const; - void draw_glyph(unsigned); - void draw_string(const std::string &) const; - void draw_string(const std::string &, Codecs::Decoder &) const; - void draw_multiline(const std::string &) const; - - template - float get_string_width(const std::string &str) const - { - typename C::Decoder dec; - return get_string_width(str, dec); - } - - template - void draw_string(const std::string &str) const - { - typename C::Decoder dec; - draw_string(str, dec); - } -private: - struct Glyph - { - class Loader: public Msp::DataFile::Loader - { - public: - Loader(Glyph &); - Glyph &get_object() { return glyph; } - private: - Glyph &glyph; - - void texcoords(float, float, float, float); - }; - - unsigned code; - float x1,y1; - float x2,y2; - float w,h; - float off_x, off_y; - float advance; - unsigned index; - }; - typedef std::map GlyphMap; - - const Texture2D *tex; - float default_size; - float ascent; - float descent; - GlyphMap glyphs; - VertexArray varray; - - void create_glyph_vertices(); - void create_glyph_vertices(const Glyph &, VertexArrayBuilder &); - void prepare_render() const; - void draw_glyph(unsigned) const; - float get_glyph_advance(unsigned) const; -}; - -} // namespace GL -} // namespace Msp - -#endif