X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Ffont.cpp;h=323152dc74b220c6730e024cef11f9ce59637f50;hp=bbbc40edb1062ceb1f69b0d8e1898ff40fff2a7e;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=c473f9193d3e5088772b6e5ebf53b710e2976a92 diff --git a/source/font.cpp b/source/font.cpp index bbbc40ed..323152dc 100644 --- a/source/font.cpp +++ b/source/font.cpp @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include #include "bindable.h" #include "gl.h" @@ -19,33 +12,22 @@ namespace Msp { namespace GL { Font::Font(): - tex(0), - own_tex(false), - default_size(1), + native_size(1), ascent(1), descent(0) { } -Font::~Font() -{ - if(own_tex) - delete tex; -} - void Font::set_texture(const Texture2D &t) { - if(own_tex) - delete tex; - - tex = &t; - own_tex = false; + texture = &t; + texture.keep(); } const Texture2D &Font::get_texture() const { - if(!tex) + if(!texture) throw InvalidState("No texture"); - return *tex; + return *texture; } void Font::add_glyph(unsigned code, float x1, float y1, float x2, float y2, float w, float h, float ox, float oy, float adv) @@ -76,44 +58,38 @@ float Font::get_string_width(const string &str, Codecs::Decoder &dec) const void Font::draw_string(const string &str, Codecs::Decoder &dec) const { - Immediate imm((TEXCOORD2, VERTEX2)); + Immediate imm((TEXCOORD2, COLOR4_UBYTE, VERTEX2)); draw_string(str, dec, imm); } -void Font::draw_string(const string &str, Codecs::Decoder &dec, PrimitiveBuilder &pbuilder) const +void Font::draw_string(const string &str, Codecs::Decoder &dec, PrimitiveBuilder &bld) const { - if(!tex) - throw InvalidState("No texture"); + MatrixStack::Push push_mtx(bld.matrix()); + Bind bind_tex(get_texture(), true); - Bind bind_tex(tex, true); - - float x = 0; - unsigned count = 0; - - pbuilder.begin(QUADS); + bld.begin(QUADS); for(string::const_iterator i=str.begin(); i!=str.end();) { GlyphMap::const_iterator j = glyphs.find(dec.decode_char(str, i)); if(j==glyphs.end()) continue; - create_glyph_vertices(j->second, pbuilder, x); - x += j->second.advance; - count += 4; + create_glyph_vertices(j->second, bld); + bld.matrix() *= Matrix::translation(j->second.advance, 0, 0); } - pbuilder.end(); + bld.end(); } -void Font::create_glyph_vertices(const Glyph &glyph, VertexBuilder &vbuilder, float x) const +void Font::create_glyph_vertices(const Glyph &glyph, VertexBuilder &bld) const { - vbuilder.texcoord(glyph.x1, glyph.y1); - vbuilder.vertex(x+glyph.off_x, glyph.off_y); - vbuilder.texcoord(glyph.x2, glyph.y1); - vbuilder.vertex(x+glyph.off_x+glyph.w, glyph.off_y); - vbuilder.texcoord(glyph.x2, glyph.y2); - vbuilder.vertex(x+glyph.off_x+glyph.w, glyph.off_y+glyph.h); - vbuilder.texcoord(glyph.x1, glyph.y2); - vbuilder.vertex(x+glyph.off_x, glyph.off_y+glyph.h); + bld.texcoord(glyph.x1, glyph.y1); + bld.vertex(glyph.off_x, glyph.off_y); + bld.texcoord(glyph.x2, glyph.y1); + bld.vertex(glyph.off_x+glyph.w, glyph.off_y); + bld.texcoord(glyph.x2, glyph.y2); + bld.vertex(glyph.off_x+glyph.w, glyph.off_y+glyph.h); + bld.texcoord(glyph.x1, glyph.y2); + bld.vertex(glyph.off_x, glyph.off_y+glyph.h); } float Font::get_glyph_advance(unsigned code) const @@ -140,12 +116,16 @@ Font::Loader::Loader(Font &f, Collection &c): void Font::Loader::init() { - add("default_size", &Font::default_size); - add("ascent", &Font::ascent); - add("descent", &Font::descent); - add("texture", &Font::tex); - add("texture_inline", &Loader::texture_inline); - add("glyph", &Loader::glyph); + add("native_size", &Font::native_size); + add("ascent", &Font::ascent); + add("descent", &Font::descent); + add("texture", &Loader::texture); + add("texture", &Loader::texture_ref); + add("glyph", &Loader::glyph); + + // Deprecated aliases + add("default_size", &Font::native_size); + add("texture_inline", &Loader::texture); } void Font::Loader::glyph(unsigned c) @@ -156,12 +136,17 @@ void Font::Loader::glyph(unsigned c) obj.glyphs.insert(GlyphMap::value_type(c, gl)); } -void Font::Loader::texture_inline() +void Font::Loader::texture() { RefPtr tex = new Texture2D; load_sub(*tex); - obj.tex = tex.release(); - obj.own_tex = true; + obj.texture = tex; +} + +void Font::Loader::texture_ref(const string &name) +{ + obj.texture = get_collection().get(name); + obj.texture.keep(); }