X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fextension.cpp;h=a095986123dd535d192881c2870649ae8e936e43;hp=a5ad3191b88e518bae3116039a200a784bc0d6a8;hb=99d25b5ef615a23ef63645fea87596b3384b5ede;hpb=a4ec5410595ddf37bfbc0e85ad87d31a9cbf94f1 diff --git a/source/extension.cpp b/source/extension.cpp index a5ad3191..a0959861 100644 --- a/source/extension.cpp +++ b/source/extension.cpp @@ -1,102 +1,258 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include -#ifndef WIN32 +#include +#if defined(__ANDROID__) +#include +#elif !defined(_WIN32) && !defined(__APPLE__) +#define GLX_GLXEXT_PROTOTYPES #include #endif -#include +#include #include -#include "arb_shader_objects.h" -#include "arb_vertex_buffer_object.h" -#include "arb_vertex_shader.h" -#include "ext_framebuffer_object.h" -#include "except.h" +#include "error.h" #include "extension.h" #include "gl.h" -#include "version_1_2.h" -#include "version_1_3.h" + +#ifndef GL_VERSION_3_0 +#define GL_NUM_EXTENSIONS 0x821D +#endif + +#ifndef GL_VERSION_3_2 +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#endif using namespace std; namespace Msp { namespace GL { +Version::Version() +{ + major = 0; + minor = 0; +} + +Version::Version(unsigned short a, unsigned short i) +{ + major = a; + minor = i; +} + +Version::Version(const string &s) +{ + vector parts = split(s, '.'); + major = lexical_cast(parts[0]); + minor = lexical_cast(parts[1]); +} + +bool Version::operator>=(const Version &other) const +{ + return major>other.major || (major==other.major && minor>=other.minor); +} + + +Extension::Extension(const char *n, InitFunc f): + name(n), + init_func(f), + init_done(false), + support(UNSUPPORTED) +{ } + +Extension::operator bool() const +{ + if(!init_done) + { + support = init_func(); + init_done = true; + } + + return support>UNSUPPORTED; +} + + +Require::Require(const Extension &ext) +{ + if(!ext) + throw unsupported_extension(ext.get_name()); +} + + bool is_supported(const string &ext) { + if(is_disabled(ext)) + return false; + static set extensions; - static bool init_done=false; + static bool init_done = false; if(!init_done) { - if(const char *gl_ext=reinterpret_cast(glGetString(GL_EXTENSIONS))) + if(get_gl_api()==OPENGL && get_gl_version()>=Version(3, 0)) + { + typedef GLubyte *(APIENTRY *FPtr_glGetStringi)(GLenum, GLuint); + FPtr_glGetStringi glGetStringi = reinterpret_cast(get_proc_address("glGetStringi")); + int n_extensions; + glGetIntegerv(GL_NUM_EXTENSIONS, &n_extensions); + for(int i=0; i(glGetStringi(GL_EXTENSIONS, i))); + } + else { - vector exts=split(gl_ext); - extensions.insert(exts.begin(), exts.end()); + if(const char *gl_ext = reinterpret_cast(glGetString(GL_EXTENSIONS))) + { + vector exts = split(gl_ext); + extensions.insert(exts.begin(), exts.end()); + } } - /* XXX Conceptually a bit weird place for this, but I couldn't really come up - with anything better that would still be transparent. */ - if(extensions.count("GL_ARB_shader_objects")) - init_arb_shader_objects(); - if(extensions.count("GL_ARB_vertex_shader")) - init_arb_vertex_shader(); - if(extensions.count("GL_EXT_framebuffer_object")) - init_ext_framebuffer_object(); - if(extensions.count("GL_ARB_vertex_buffer_object")) - init_arb_vertex_buffer_object(); - - init_done=true; + init_done = true; } return extensions.count(ext); } -const Version &get_gl_version() +bool is_supported(const Version &core_version, const Version &deprecated_version) +{ + const Version &version = get_gl_version(); + if(deprecated_version && version>=deprecated_version && get_gl_profile()==CORE_PROFILE) + return false; + return (version>=core_version); +} + +bool is_disabled(const string &ext) { - static Version version; - static bool init_done=false; + static set disabled_exts; + static bool init_done = false; if(!init_done) { - string gl_ver=reinterpret_cast(glGetString(GL_VERSION)); - vector parts=split(gl_ver.substr(0, gl_ver.find(' ')), '.'); - version.major=lexical_cast(parts[0]); - version.minor=lexical_cast(parts[1]); - - unsigned combined=version.major*0x100+version.minor; - if(combined>=0x102) - init_version_1_2(); - if(combined>=0x103) - init_version_1_3(); + if(const char *disable_ptr = getenv("MSPGL_DISABLE_EXTENSIONS")) + { + vector disable = split(disable_ptr); + disabled_exts.insert(disable.begin(), disable.end()); + } + + if(const char *renderer_ptr = reinterpret_cast(glGetString(GL_RENDERER))) + { + string renderer = renderer_ptr; + if(renderer.find("Radeon")!=string::npos || renderer.find("AMD")!=string::npos) + { + /* Radeon doesn't process NV_primitive_restart correctly and treats + the restart index as a normal element if the indices are stored in a + buffer. */ + disabled_exts.insert("GL_NV_primitive_restart"); + + // The core primitive restart feature does not work either. + disabled_exts.insert("GL_MSP_primitive_restart"); + + /* AMD's uniform buffer objects only work with the core version of + shaders. */ + if(get_gl_version()=Version(3, 0)) + { + int mask; + glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask); + if(mask==GL_CONTEXT_CORE_PROFILE_BIT) + return CORE_PROFILE; + } + + return COMPATIBILITY_PROFILE; +} + +GLProfile get_gl_profile() +{ + static GLProfile profile = _get_gl_profile(); + return profile; +} + +inline Version _get_gl_version() +{ + const char *gl_ver_ptr = reinterpret_cast(glGetString(GL_VERSION)); + if(!gl_ver_ptr) + throw runtime_error("OpenGL version not available"); + + string gl_ver = gl_ver_ptr; + if(!gl_ver.compare(0, 10, "OpenGL ES ")) + gl_ver.erase(0, 10); + + Version ver(gl_ver.substr(0, gl_ver.find(' '))); + + if(const char *force_ver_ptr = getenv("MSPGL_FORCE_VERSION")) + { + Version force_ver(force_ver_ptr); + if(force_ver(glGetString(GL_SHADING_LANGUAGE_VERSION)); + if(!glsl_ver_ptr) + throw runtime_error("GLSL version not available"); + + string glsl_ver = glsl_ver_ptr; + if(!glsl_ver.compare(0, 18, "OpenGL ES GLSL ES ")) + glsl_ver.erase(0, 18); + + Version ver(glsl_ver.substr(0, glsl_ver.find(' '))); + + if(const char *force_ver_ptr = getenv("MSPGL_FORCE_GLSL_VERSION")) + { + Version force_ver(force_ver_ptr); + if(force_ver(name.c_str())); -#else +#if defined(_WIN32) return reinterpret_cast(wglGetProcAddress(name.c_str())); +#elif defined(__APPLE__) + (void)name; + return 0; // Not supported +#elif defined(__ANDROID__) + return eglGetProcAddress(name.c_str()); +#else + return glXGetProcAddressARB(reinterpret_cast(name.c_str())); #endif }