X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fenvironmentmap.cpp;h=b55dd2c7c6cca956d000a4823859b102b9513086;hp=ec406d157681baec5689ef07538f44f6e6f2dd82;hb=a993091fbb8fdb76a1d02be9de59529c14b59cf0;hpb=d895da0ab78b60fb083cb9846ad1a4b4eebde69c diff --git a/source/environmentmap.cpp b/source/environmentmap.cpp index ec406d15..b55dd2c7 100644 --- a/source/environmentmap.cpp +++ b/source/environmentmap.cpp @@ -25,24 +25,31 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): // XXX Make the depth range configurable camera.set_field_of_view(Geometry::Angle::right()); - camera.set_aspect(1); + camera.set_aspect_ratio(1); camera.set_depth_clip(0.1, 100); } -void EnvironmentMap::setup_frame() const +void EnvironmentMap::setup_frame(Renderer &renderer) { if(rendered) return; rendered = true; - renderable.setup_frame(); - environment.setup_frame(); + renderable.setup_frame(renderer); + environment.setup_frame(renderer); - Renderer env_renderer(0); const Matrix *matrix = renderable.get_matrix(); - Vector3 position = (*matrix)*Vector3(); - camera.set_position(position); + if(!matrix) + return; + + Renderer::Push push(renderer); + Renderer::Exclude exclude1(renderer, renderable); + Renderer::Exclude exclude2(renderer, *this); + + camera.set_position(matrix->column(3).slice<3>(0)); + + BindRestore bind_fbo(fbo[0]); for(unsigned i=0; i<6; ++i) { TextureCubeFace face = TextureCube::enumerate_faces(i); @@ -50,15 +57,12 @@ void EnvironmentMap::setup_frame() const fbo[i].clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); camera.set_look_direction(env_tex.get_face_direction(face)); camera.set_up_direction(env_tex.get_t_direction(face)); - env_renderer.begin(&camera); - env_renderer.exclude(renderable); - env_renderer.exclude(*this); - env_renderer.render(environment); + renderer.set_camera(camera); + renderer.render(environment); } - Framebuffer::unbind(); } -void EnvironmentMap::finish_frame() const +void EnvironmentMap::finish_frame() { if(rendered) { @@ -79,19 +83,8 @@ void EnvironmentMap::render(Renderer &renderer, const Tag &tag) const shdata.uniform("environment", static_cast(unit)); Bind _bind_env(env_tex, unit); - const Matrix &view_matrix = renderer.get_camera()->get_matrix(); - // XXX The camera should maybe have store its own object matrix - float env_mdata[9]; - env_mdata[0] = view_matrix[0]; - env_mdata[1] = view_matrix[4]; - env_mdata[2] = view_matrix[8]; - env_mdata[3] = view_matrix[1]; - env_mdata[4] = view_matrix[5]; - env_mdata[5] = view_matrix[9]; - env_mdata[6] = view_matrix[2]; - env_mdata[7] = view_matrix[6]; - env_mdata[8] = view_matrix[10]; - shdata.uniform_matrix3("env_eye_matrix", env_mdata); + const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix(); + shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0)); renderer.add_shader_data(shdata); renderer.render(renderable, tag);