X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fenvironmentmap.cpp;h=9c4df092481789d270669450b18f21b6ff71f1e4;hp=9ca4d45253580134e59a060a7936a9f04c6fbbf2;hb=40e1eba6c489e11a4c9b8865ddcd3ec3d9f83818;hpb=0991ffd3091d4002fe6e2811219f3a4dae2c41d1 diff --git a/source/environmentmap.cpp b/source/environmentmap.cpp index 9ca4d452..9c4df092 100644 --- a/source/environmentmap.cpp +++ b/source/environmentmap.cpp @@ -1,8 +1,11 @@ +#include #include #include "environmentmap.h" #include "renderer.h" #include "texunit.h" +using namespace std; + namespace Msp { namespace GL { @@ -10,7 +13,9 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): Effect(r), size(s), environment(e), - rendered(false) + rendered(false), + update_interval(1), + update_delay(0) { env_tex.storage(RGB, size); env_tex.set_wrap(CLAMP_TO_EDGE); @@ -23,13 +28,28 @@ EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): fbo[i].require_complete(); } - // XXX Make the depth range configurable camera.set_field_of_view(Geometry::Angle::right()); - camera.set_aspect(1); + camera.set_aspect_ratio(1); camera.set_depth_clip(0.1, 100); } +void EnvironmentMap::set_depth_clip(float n, float f) +{ + camera.set_depth_clip(n, f); +} + +void EnvironmentMap::set_update_interval(unsigned i) +{ + update_interval = i; + update_delay = min(update_delay, update_interval-1); +} + +void EnvironmentMap::queue_update() +{ + update_delay = 0; +} + void EnvironmentMap::setup_frame(Renderer &renderer) { if(rendered) @@ -37,6 +57,14 @@ void EnvironmentMap::setup_frame(Renderer &renderer) rendered = true; renderable.setup_frame(renderer); + + if(update_delay) + { + if(update_interval) + --update_delay; + return; + } + update_delay = update_interval-1; environment.setup_frame(renderer); const Matrix *matrix = renderable.get_matrix(); @@ -47,7 +75,7 @@ void EnvironmentMap::setup_frame(Renderer &renderer) Renderer::Exclude exclude1(renderer, renderable); Renderer::Exclude exclude2(renderer, *this); - camera.set_position(*matrix*Vector3()); + camera.set_position(matrix->column(3).slice<3>(0)); BindRestore bind_fbo(fbo[0]); for(unsigned i=0; i<6; ++i)