X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fsky.cpp;h=9a5f73bc73f8d1b6405c810935721b220b53804d;hp=baf4864ad02256b1b83a332541369241c5e8f019;hb=a266f0f915827b20591f6244ccc36129e844f408;hpb=a6923e6315d5b91a0641dfcde653a897e8afeb1f diff --git a/source/effects/sky.cpp b/source/effects/sky.cpp index baf4864a..9a5f73bc 100644 --- a/source/effects/sky.cpp +++ b/source/effects/sky.cpp @@ -1,3 +1,5 @@ +#include +#include #include "light.h" #include "mesh.h" #include "renderer.h" @@ -9,7 +11,7 @@ using namespace std; namespace Msp { namespace GL { -Sky::Sky(Renderable &r, const Light &s): +Sky::Sky(Renderable &r, Light &s): Effect(r), sun(s), transmittance_lookup(128, 64, (RENDER_COLOR, RGB16F)), @@ -29,8 +31,9 @@ Sky::Sky(Renderable &r, const Light &s): set_view_height(5.0f); } -void Sky::set_planet(const Planet &planet) +void Sky::set_planet(const Planet &p) { + planet = p; shdata.uniform("events.rayleigh_scatter", planet.rayleigh_scatter.r, planet.rayleigh_scatter.g, planet.rayleigh_scatter.b); shdata.uniform("events.mie_scatter", planet.mie_scatter.r, planet.mie_scatter.g, planet.mie_scatter.b); shdata.uniform("events.mie_absorb", planet.mie_absorb.r, planet.mie_absorb.g, planet.mie_absorb.b); @@ -46,9 +49,45 @@ void Sky::set_planet(const Planet &planet) void Sky::set_view_height(float h) { + view_height = h; shdata.uniform("view_height", h); } +Color Sky::get_transmittance(const Vector3 &look_dir) +{ + Vector3 pos(0.0f, 0.0f, view_height); + Vector3 planet_center(0.0f, 0.0f, -planet.planet_radius); + + Geometry::Ray ray(pos-planet_center, look_dir); + Geometry::HyperSphere surface(planet.planet_radius); + Geometry::SurfacePoint intersection; + if(surface.get_intersections(ray, &intersection, 1)) + return Color(0.0f); + + Geometry::HyperSphere space(planet.planet_radius+planet.atmosphere_thickness); + if(!space.get_intersections(ray, &intersection, 1)) + return Color(1.0f); + + float step_size = intersection.distance/50; + + Color path_extinction(0.0f); + for(unsigned i=0; i<50; ++i) + { + Vector3 from_center = pos-planet_center; + float height = from_center.norm()-planet.planet_radius; + + Color rayleigh_scatter = planet.rayleigh_scatter*exp(height/planet.rayleigh_density_decay); + Color mie_scatter = planet.mie_scatter*exp(height/planet.mie_density_decay); + Color mie_absorb = planet.mie_absorb*exp(height/planet.mie_density_decay); + Color ozone_absorb = planet.ozone_absorb*max(1.0f-abs(height-planet.ozone_band_center)/planet.ozone_band_extent, 0.0f); + + path_extinction = path_extinction+(rayleigh_scatter+mie_scatter+mie_absorb+ozone_absorb)*step_size; + pos += look_dir*step_size; + } + + return Color(exp(-path_extinction.r), exp(-path_extinction.g), exp(-path_extinction.b)); +} + void Sky::setup_frame(Renderer &renderer) { if(rendered) @@ -58,6 +97,7 @@ void Sky::setup_frame(Renderer &renderer) shdata.uniform("light_color", sun.get_color()); shdata.uniform("light_dir", sun.get_position().slice<3>(0)); + sun.set_transmittance(get_transmittance(normalize(sun.get_position().slice<3>(0)))); Renderer::Push push(renderer);