X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.h;h=502480122fc68354e45c85adec5b8a3d22c328de;hp=0acb1b64657bc2cc0c5d0837717883fb0bd1b77f;hb=083a8227715fa32c841fc2b8126e4ab8d2840ba0;hpb=54fdd850d1e657bc357d859a532497905ded741a diff --git a/source/effects/shadowmap.h b/source/effects/shadowmap.h index 0acb1b64..50248012 100644 --- a/source/effects/shadowmap.h +++ b/source/effects/shadowmap.h @@ -24,6 +24,54 @@ texture coordinate generation to determine whether each fragment is lit. */ class ShadowMap: public Effect { +public: + struct Template: Effect::Template + { + class Loader: public DataFile::DerivedObjectLoader + { + private: + static ActionMap shared_actions; + + public: + Loader(Template &, Collection &); + private: + virtual void init_actions(); + + void light(const std::string &); + void size_square(unsigned); + void target(float, float, float); + }; + + struct ShadowedLight + { + class Loader: public DataFile::ObjectLoader + { + private: + static ActionMap shared_actions; + + public: + Loader(ShadowedLight &); + private: + virtual void init_actions(); + }; + + const Light *light = 0; + unsigned size; + std::string shadow_caster_name; + }; + + unsigned width = 2048; + unsigned height = 2048; + const Lighting *lighting = 0; + std::vector lights; + Vector3 target; + float radius = 1.0f; + float depth_bias = 4.0f; + float darkness = 1.0f; + + virtual ShadowMap *create(const std::map &) const; + }; + private: enum ShadowType {