X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=bbf602bc60f2ed483215074c0727eba0e8ea2634;hp=27b695443341c860337242d5c2908d0479b502d7;hb=HEAD;hpb=083a8227715fa32c841fc2b8126e4ab8d2840ba0 diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index 27b69544..bbf602bc 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -12,8 +12,8 @@ using namespace std; namespace Msp { namespace GL { -ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l): - Effect(r), +ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &c, const Lighting *l): + Effect(c), width(w), height(h), lighting(l), @@ -24,7 +24,7 @@ ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l): fbo.attach(DEPTH_ATTACHMENT, depth_buf, 0); set_darkness(1.0f); - for(unsigned i=0; i<4; ++i) + for(unsigned i=0; i<6; ++i) { string base = format("shadows[%d]", i); shdata.uniform(base+".type", 0); @@ -38,10 +38,10 @@ ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting *l): shdata.uniform_array("shd_world_matrix", 1, &dummy_matrix); } -ShadowMap::ShadowMap(unsigned s, Renderable &r, const DirectionalLight &l, Renderable &c): - ShadowMap(s, s, r, 0) +ShadowMap::ShadowMap(unsigned s, Renderable &c, const DirectionalLight &l, Renderable &sc): + ShadowMap(s, s, c, 0) { - add_light(l, s, c); + add_light(l, s, sc); } ShadowMap::ShadowMap(unsigned w, unsigned h, Renderable &r, const Lighting &l): @@ -183,7 +183,7 @@ void ShadowMap::setup_frame(Renderer &renderer) return; rendered = true; - renderable.setup_frame(renderer); + content.setup_frame(renderer); for(const ShadowedLight &l: lights) l.shadow_caster->setup_frame(renderer); @@ -196,7 +196,7 @@ void ShadowMap::setup_frame(Renderer &renderer) { float distance = (sqrt(2.0f/3.0f)-sqrt(3.0f/8.0f))*2.0f; float bias = depth_bias*2.0f/(distance*l.region.width); - shdata.uniform(base+".bias", -1001.0f/999.0f, 1.0f-bias); + shdata.uniform(base+".bias", views[l.view_index].camera.get_projection_matrix()(2, 2), 1.0f-bias); } } @@ -219,7 +219,7 @@ void ShadowMap::setup_frame(Renderer &renderer) v.camera.set_depth_clip(radius/1000.0f, radius); } - Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.5f)).scale(0.5f); + Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.0f)).scale(Vector3(0.5f, 0.5f, 1.0f)); shadow_matrices.push_back(to_texcoord*v.camera.get_projection_matrix()*v.camera.get_view_matrix()); } @@ -235,7 +235,7 @@ void ShadowMap::setup_frame(Renderer &renderer) renderer.set_scissor(&light.region); renderer.set_camera(v.camera); - renderer.render(*light.shadow_caster, (v.face>0 ? "noclear" : "")); + light.shadow_caster->render(renderer, (v.face>0 ? "noclear" : "")); } } @@ -244,20 +244,20 @@ void ShadowMap::finish_frame() if(rendered) { rendered = false; - renderable.finish_frame(); + content.finish_frame(); } } void ShadowMap::render(Renderer &renderer, Tag tag) const { - if(!enabled_methods.count(tag)) - return renderer.render(renderable, tag); + if(!is_enabled_for_method(tag)) + return content.render(renderer, tag); Renderer::Push _push_rend(renderer); renderer.set_texture("shadow_map", &depth_buf, &sampler); renderer.add_shader_data(shdata); - renderer.render(renderable, tag); + content.render(renderer, tag); } void ShadowMap::set_debug_name(const string &name) @@ -298,6 +298,8 @@ ShadowMap *ShadowMap::Template::create(const map &renderab throw invalid_operation("ShadowMap::Template::create"); } + create_base(*shadow_map); + return shadow_map.release(); }