X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fshadowmap.cpp;h=123cae274bb698327c476dfa382f69e0d266487b;hp=9aee4907a1cd5eb174bfd30d32f0bbd38c32f388;hb=acd7bb6e23e2aff9934ecf32852c62ba72c13574;hpb=6211e1556df8345ad1c4e7edbd635bccdd7f54f0 diff --git a/source/effects/shadowmap.cpp b/source/effects/shadowmap.cpp index 9aee4907..123cae27 100644 --- a/source/effects/shadowmap.cpp +++ b/source/effects/shadowmap.cpp @@ -196,7 +196,7 @@ void ShadowMap::setup_frame(Renderer &renderer) { float distance = (sqrt(2.0f/3.0f)-sqrt(3.0f/8.0f))*2.0f; float bias = depth_bias*2.0f/(distance*l.region.width); - shdata.uniform(base+".bias", -1001.0f/999.0f, 1.0f-bias); + shdata.uniform(base+".bias", views[l.view_index].camera.get_projection_matrix()(2, 2), 1.0f-bias); } } @@ -219,7 +219,7 @@ void ShadowMap::setup_frame(Renderer &renderer) v.camera.set_depth_clip(radius/1000.0f, radius); } - Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.5f)).scale(0.5f); + Matrix to_texcoord = Matrix().translate(Vector3(0.5f, 0.5f, 0.0f)).scale(Vector3(0.5f, 0.5f, 1.0f)); shadow_matrices.push_back(to_texcoord*v.camera.get_projection_matrix()*v.camera.get_view_matrix()); }