X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fpostprocessor.h;h=02d9d17a6f104d3672dc152849eced83f5ca9adf;hp=c107d885f658e028522fdb0fe463bbd755d60d1d;hb=HEAD;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/effects/postprocessor.h b/source/effects/postprocessor.h index c107d885..02d9d17a 100644 --- a/source/effects/postprocessor.h +++ b/source/effects/postprocessor.h @@ -9,17 +9,20 @@ namespace GL { class Mesh; class Renderer; class Sampler; -class Shader; class Texture2D; /** -Base class for post-processing effects. Post-processors receive the contents -of the entire framebuffer as a texture and render it back, altering it in the -process. +Base class for post-processing effects. + +PostProcessors can be added to a Sequence. They receive the contents of the +entire framebuffer as a texture and render it back, altering it in the process. */ class PostProcessor { public: + /** + Holds the parameters for a PostProcessor. Used with SequenceTemplate. + */ struct Template { class Loader: public Msp::DataFile::ObjectLoader