X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fpostprocessor.h;h=02d9d17a6f104d3672dc152849eced83f5ca9adf;hp=3060e609868344ce4ec3379f34b07005e9e9d001;hb=HEAD;hpb=9a63244c1342337915c4610401a24c09fa72cc3d diff --git a/source/effects/postprocessor.h b/source/effects/postprocessor.h index 3060e609..02d9d17a 100644 --- a/source/effects/postprocessor.h +++ b/source/effects/postprocessor.h @@ -8,19 +8,21 @@ namespace GL { class Mesh; class Renderer; -class Resources; class Sampler; -class Shader; class Texture2D; /** -Base class for post-processing effects. Post-processors receive the contents -of the entire framebuffer as a texture and render it back, altering it in the -process. +Base class for post-processing effects. + +PostProcessors can be added to a Sequence. They receive the contents of the +entire framebuffer as a texture and render it back, altering it in the process. */ class PostProcessor { public: + /** + Holds the parameters for a PostProcessor. Used with SequenceTemplate. + */ struct Template { class Loader: public Msp::DataFile::ObjectLoader