X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=f9f4cf5306e3af142be170b3714ad84c91800e8e;hp=db97d1d80040a3c9749129e076789ef8c9efc9fd;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=70d9d2d28e5fe723c6b46894276e4c935f578e2d diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index db97d1d8..f9f4cf53 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -1,55 +1,82 @@ #ifndef MSP_GL_ENVIRONMENTMAP_H_ #define MSP_GL_ENVIRONMENTMAP_H_ +#include #include "camera.h" #include "effect.h" #include "framebuffer.h" -#include "matrix.h" #include "programdata.h" -#include "renderbuffer.h" +#include "texture2d.h" #include "texturecube.h" -#include "vector.h" namespace Msp { namespace GL { -class Resources; +class Mesh; +class Sampler; /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. -If the EnvironmentMap is used in a Pipeline, it's worth noting that the cube +If the EnvironmentMap is used in a Sequence, it's worth noting that the cube map will be prepared outside of any rendering pass. It's recommended to use -another Pipeline to define which passes should be used to render the +another Sequence to define which passes should be used to render the environment. */ class EnvironmentMap: public Effect { private: + struct Face + { + Framebuffer fbo; + Camera camera; + }; + unsigned size; Renderable &environment; TextureCube env_tex; - Renderbuffer depth_buf; - Framebuffer fbo[6]; + Texture2D depth_buf; + Face faces[6]; + Vector3 fixed_position; + bool use_fixed_pos = false; + + TextureCube irradiance; + const Program &irradiance_shprog; + Framebuffer irradiance_fbo; + const Program &specular_shprog; + std::vector specular_fbos; + ProgramData prefilter_shdata; + const Mesh &fullscreen_mesh; + const Sampler &sampler; - Camera camera; - mutable ProgramData shdata; - bool rendered; - unsigned update_interval; - unsigned update_delay; + const Sampler &mip_sampler; + ProgramData shdata; + bool rendered = false; + unsigned update_interval = 1; + unsigned update_delay = 0; public: - EnvironmentMap(Resources &, unsigned size, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); + + void set_fixed_position(const Vector3 &); void set_depth_clip(float, float); + + /** Sets the interval in frames between environment map updates. A value of + 0 means an update is only done when manually requested. */ void set_update_interval(unsigned); + + /** Request that the environment map is updated on the next frame. */ void queue_update(); virtual void setup_frame(Renderer &); virtual void finish_frame(); - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL