X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=a13bea3faeeea6eaea41e1d594700c48437a16b1;hp=bd6800a6f16da78b299b1cec3af3435fd678b97b;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hpb=bed45cf18a592f4dc3d899a48610eaea056f69f3 diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index bd6800a6..a13bea3f 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -19,9 +19,9 @@ class Resources; Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. -If the EnvironmentMap is used in a Pipeline, it's worth noting that the cube +If the EnvironmentMap is used in a Sequence, it's worth noting that the cube map will be prepared outside of any rendering pass. It's recommended to use -another Pipeline to define which passes should be used to render the +another Sequence to define which passes should be used to render the environment. */ class EnvironmentMap: public Effect