X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=a13bea3faeeea6eaea41e1d594700c48437a16b1;hp=1aaa26b7e68f425b29a4fe7f2e3a442cd9792eb6;hb=dff7004fa078d55911664c0f513b5dc6c9449420;hpb=9a63244c1342337915c4610401a24c09fa72cc3d diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index 1aaa26b7..a13bea3f 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -13,16 +13,15 @@ namespace Msp { namespace GL { -class Renderable; class Resources; /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. -If the EnvironmentMap is used in a Pipeline, it's worth noting that the cube +If the EnvironmentMap is used in a Sequence, it's worth noting that the cube map will be prepared outside of any rendering pass. It's recommended to use -another Pipeline to define which passes should be used to render the +another Sequence to define which passes should be used to render the environment. */ class EnvironmentMap: public Effect @@ -50,7 +49,7 @@ public: virtual void setup_frame(Renderer &); virtual void finish_frame(); - virtual void render(Renderer &, const Tag & = Tag()) const; + virtual void render(Renderer &, Tag = Tag()) const; }; } // namespace GL