X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.h;h=4936d162781aac4087fcfdf26eb318abdac69ec5;hp=f22a5b4b8fea673e658cb7cf01ccea1aeada2760;hb=1863f17c5c5563be8492d7f01e5c613a740ea1e9;hpb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e diff --git a/source/effects/environmentmap.h b/source/effects/environmentmap.h index f22a5b4b..4936d162 100644 --- a/source/effects/environmentmap.h +++ b/source/effects/environmentmap.h @@ -13,6 +13,8 @@ namespace Msp { namespace GL { +class Mesh; + /** Creates a cube map texture of the surroundings of the renderable. This texture can then be used to implement effects such as reflections or refractions. @@ -36,7 +38,17 @@ private: TextureCube env_tex; Renderbuffer depth_buf; Face faces[6]; + + TextureCube irradiance; + const Program &irradiance_shprog; + Framebuffer irradiance_fbo; + const Program &specular_shprog; + std::vector specular_fbos; + ProgramData prefilter_shdata; + const Mesh &fullscreen_mesh; + const Sampler &sampler; + const Sampler &mip_sampler; ProgramData shdata; bool rendered; unsigned update_interval; @@ -45,8 +57,9 @@ private: public: EnvironmentMap(unsigned size, Renderable &rend, Renderable &env); EnvironmentMap(unsigned size, PixelFormat, Renderable &rend, Renderable &env); + EnvironmentMap(unsigned size, PixelFormat, unsigned, Renderable &rend, Renderable &env); private: - void init(unsigned, PixelFormat); + void init(unsigned, PixelFormat, unsigned); public: void set_depth_clip(float, float); @@ -62,6 +75,8 @@ public: virtual void finish_frame(); virtual void render(Renderer &, Tag = Tag()) const; + + virtual void set_debug_name(const std::string &); }; } // namespace GL