X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.cpp;h=e33295dabba94249c75f75812efd855dc0e00160;hp=353f9841b27db9a72dab013343ada597d49924ca;hb=1863f17c5c5563be8492d7f01e5c613a740ea1e9;hpb=82282de52e8e8f3bbafefaf92bf76f53f2c2495e diff --git a/source/effects/environmentmap.cpp b/source/effects/environmentmap.cpp index 353f9841..e33295da 100644 --- a/source/effects/environmentmap.cpp +++ b/source/effects/environmentmap.cpp @@ -1,6 +1,7 @@ #include #include #include "environmentmap.h" +#include "mesh.h" #include "renderer.h" #include "resources.h" #include "texunit.h" @@ -10,30 +11,53 @@ using namespace std; namespace Msp { namespace GL { -EnvironmentMap::EnvironmentMap(Resources &resources, unsigned s, Renderable &r, Renderable &e): +EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): Effect(r), environment(e), - sampler(resources.get("_linear_clamp.samp")) + irradiance_shprog(Resources::get_global().get("_envmap_irradiance.glsl.shader")), + specular_shprog(Resources::get_global().get("_envmap_specular.glsl.shader")), + fullscreen_mesh(Resources::get_global().get("_fullscreen_quad.mesh")), + sampler(Resources::get_global().get("_linear_clamp.samp")), + mip_sampler(Resources::get_global().get("_mip_clamp.samp")) { - init(s, RGB8); + init(s, RGB8, 1); } -EnvironmentMap::EnvironmentMap(Resources &resources, unsigned s, PixelFormat f, Renderable &r, Renderable &e): +EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e): Effect(r), environment(e), - sampler(resources.get("_linear_clamp.samp")) + irradiance_shprog(Resources::get_global().get("_envmap_irradiance.glsl.shader")), + specular_shprog(Resources::get_global().get("_envmap_specular.glsl.shader")), + fullscreen_mesh(Resources::get_global().get("_fullscreen_quad.mesh")), + sampler(Resources::get_global().get("_linear_clamp.samp")), + mip_sampler(Resources::get_global().get("_mip_clamp.samp")) { - init(s, f); + init(s, f, 1); } -void EnvironmentMap::init(unsigned s, PixelFormat f) +EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, unsigned l, Renderable &r, Renderable &e): + Effect(r), + environment(e), + irradiance_shprog(Resources::get_global().get("_envmap_irradiance.glsl.shader")), + specular_shprog(Resources::get_global().get("_envmap_specular.glsl.shader")), + fullscreen_mesh(Resources::get_global().get("_fullscreen_quad.mesh")), + sampler(Resources::get_global().get("_linear_clamp.samp")), + mip_sampler(Resources::get_global().get("_mip_clamp.samp")) +{ + init(s, f, l); +} + +void EnvironmentMap::init(unsigned s, PixelFormat f, unsigned l) { + if(!l || (1U<<(l-1))>=s) + throw invalid_argument("EnvironmentMap::EnvironmentMap"); + size = s; rendered = false; update_interval = 1; update_delay = 0; - env_tex.storage(f, size); + env_tex.storage(f, size, l); depth_buf.storage(DEPTH_COMPONENT32F, size, size); for(unsigned i=0; i<6; ++i) { @@ -48,6 +72,31 @@ void EnvironmentMap::init(unsigned s, PixelFormat f) faces[i].camera.set_depth_clip(0.1, 100); } + irradiance.storage(f, size/4, 1); + irradiance_fbo.attach_layered(COLOR_ATTACHMENT0, irradiance); + + if(l>1) + { + specular_fbos.resize(l-1); + for(unsigned i=1; i face_matrices[6]; + for(unsigned i=0; i<6; ++i) + { + GL::TextureCubeFace face = GL::TextureCube::enumerate_faces(i); + GL::Vector3 columns[3]; + columns[0] = GL::TextureCube::get_s_direction(face); + columns[1] = GL::TextureCube::get_t_direction(face); + columns[2] = GL::TextureCube::get_face_direction(face); + face_matrices[i] = LinAl::Matrix::from_columns(columns); + } + + prefilter_shdata.uniform_array("faces", 6, &face_matrices[0]); + prefilter_shdata.uniform("n_samples", 128); + prefilter_shdata.uniform("roughness", 1.0f); + } + shdata.uniform("env_world_matrix", LinAl::SquareMatrix::identity()); } @@ -104,6 +153,19 @@ void EnvironmentMap::setup_frame(Renderer &renderer) renderer.set_camera(faces[i].camera); renderer.render(environment); } + + irradiance_fbo.bind(); + renderer.set_shader_program(&irradiance_shprog, &prefilter_shdata); + renderer.set_texture("environment_map", &env_tex, &sampler); + fullscreen_mesh.draw(renderer); + + renderer.set_shader_program(&specular_shprog); + for(unsigned i=0; i(i+1)/specular_fbos.size())); + specular_fbos[i].bind(); + fullscreen_mesh.draw(renderer); + } } void EnvironmentMap::finish_frame() @@ -123,10 +185,34 @@ void EnvironmentMap::render(Renderer &renderer, Tag tag) const Renderer::Push _push_rend(renderer); - renderer.set_texture("environment_map", &env_tex, &sampler); + renderer.set_texture("environment_map", &env_tex, &mip_sampler); + renderer.set_texture("irradiance_map", &irradiance, &sampler); renderer.add_shader_data(shdata); renderer.render(renderable, tag); } +void EnvironmentMap::set_debug_name(const string &name) +{ +#ifdef DEBUG + env_tex.set_debug_name(name+"/environment.texcb"); + depth_buf.set_debug_name(name+"/environment_depth.rbuf"); + static const char *face_names[] = { "X+", "X-", "Y+", "Y-", "Z+", "Z-" }; + for(unsigned i=0; i<6; ++i) + { + faces[i].fbo.set_debug_name(format("%s [FBO:%s]", name, face_names[i])); + faces[i].camera.set_debug_name(format("%s/%s.camera", name, face_names[i])); + } + + irradiance.set_debug_name(name+"/irradiance.texcb"); + irradiance_fbo.set_debug_name(name+" [FBO:irradiance]"); + for(unsigned i=0; i