X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fenvironmentmap.cpp;h=bd44ae04fecac868c2852534726c3d0b4c58df87;hp=d9812c49bc0943d508b2f50ee4b5348c8dcd3fde;hb=fe2fc291a4fc618425c64112c9ffd3519f0b8a3e;hpb=7db40551e9197142b0b6cb7fd883b325684bb8c2 diff --git a/source/effects/environmentmap.cpp b/source/effects/environmentmap.cpp index d9812c49..bd44ae04 100644 --- a/source/effects/environmentmap.cpp +++ b/source/effects/environmentmap.cpp @@ -10,16 +10,30 @@ using namespace std; namespace Msp { namespace GL { -EnvironmentMap::EnvironmentMap(Resources &resources, unsigned s, Renderable &r, Renderable &e): +EnvironmentMap::EnvironmentMap(unsigned s, Renderable &r, Renderable &e): Effect(r), - size(s), environment(e), - sampler(resources.get("_linear_clamp.samp")), - rendered(false), - update_interval(1), - update_delay(0) + sampler(Resources::get_global().get("_linear_clamp.samp")) { - env_tex.storage(RGB8, size, 1); + init(s, RGB8); +} + +EnvironmentMap::EnvironmentMap(unsigned s, PixelFormat f, Renderable &r, Renderable &e): + Effect(r), + environment(e), + sampler(Resources::get_global().get("_linear_clamp.samp")) +{ + init(s, f); +} + +void EnvironmentMap::init(unsigned s, PixelFormat f) +{ + size = s; + rendered = false; + update_interval = 1; + update_delay = 0; + + env_tex.storage(f, size); depth_buf.storage(DEPTH_COMPONENT32F, size, size); for(unsigned i=0; i<6; ++i) { @@ -33,6 +47,8 @@ EnvironmentMap::EnvironmentMap(Resources &resources, unsigned s, Renderable &r, faces[i].camera.set_aspect_ratio(1); faces[i].camera.set_depth_clip(0.1, 100); } + + shdata.uniform("env_world_matrix", LinAl::SquareMatrix::identity()); } void EnvironmentMap::set_depth_clip(float n, float f) @@ -107,9 +123,6 @@ void EnvironmentMap::render(Renderer &renderer, Tag tag) const Renderer::Push _push_rend(renderer); - const Matrix &camera_matrix = renderer.get_camera()->get_object_matrix(); - shdata.uniform("env_eye_matrix", camera_matrix.block<3, 3>(0, 0)); - renderer.set_texture("environment_map", &env_tex, &sampler); renderer.add_shader_data(shdata); renderer.render(renderable, tag);