X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Feffect.h;h=a77cdb5abae46023305c605b1dd7966203c07126;hp=eadb4dc845984a3d8e04d83e93d6a819df81bdf0;hb=HEAD;hpb=083a8227715fa32c841fc2b8126e4ab8d2840ba0 diff --git a/source/effects/effect.h b/source/effects/effect.h index eadb4dc8..a77cdb5a 100644 --- a/source/effects/effect.h +++ b/source/effects/effect.h @@ -9,13 +9,23 @@ namespace Msp { namespace GL { /** -Effects are used to wrap other renderables and give them additional visual -properties. An Effect's render method should set up the necessary state, call -the wrapped Renderable's render method, and clean up after itself. +Base class for visual effects. + +Effects wrap other renderables and provide additional textures or uniform +values which can be used by shaders to modify the appearance of the content +renderable. Some material properties require certain Effects to be present in +order to function properly. + +If an Effect subclass needs to do any sideband rendering to prepare for a +frame, that should be done in setup_frame(). The render() function should only +set up the necessary state and call the content renderable's render() function. */ class Effect: public Renderable { public: + /** + Holds the parameters for an Effect. Used with SequenceTemplate. + */ struct Template { class Loader: public DataFile::CollectionObjectLoader