X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fcolorcurve.h;h=99263407d965bccaea891025a8ef7df035f67dea;hp=01a7d35dcb37eecfebc9fb1e3df8fc6c5b57b21f;hb=HEAD;hpb=5bb193f930fb8738d099d630c4d625d82c1215b5 diff --git a/source/effects/colorcurve.h b/source/effects/colorcurve.h index 01a7d35d..99263407 100644 --- a/source/effects/colorcurve.h +++ b/source/effects/colorcurve.h @@ -11,9 +11,12 @@ namespace GL { class Program; /** -Processes oversaturated colors to preserve hues. When one color component -exceeds 1.0, the overflow is distributed to the other components, scaling the -color towards white. +Maps high dynamic range colors to 8-bit and applies gamma correction. + +An exponential curve (with exponent less than or equal to 1) is applied to +simulate the response of the human eye. If the maximum color component of the +result exceeds 1, the overflow is distributed to the other components to +increase the apparent brightness without changing the hue. Gamma or sRGB correction can also be applied to the output. It can be used to improve color reproduction by performing lighting calculations in linear color @@ -34,12 +37,10 @@ public: void srgb(); }; - float exposure_adjust; - float brightness_response; - float gamma; - bool srgb; - - Template(); + float exposure_adjust = 0.0f; + float brightness_response = 0.4f; + float gamma = 1.0f; + bool srgb = false; virtual ColorCurve *create(unsigned, unsigned) const; };