X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Feffects%2Fbloom.cpp;h=b9b63bcbc1d3505758dd347ae869fe29be98b554;hp=98afedfc17c924e1e1b1048488dd0e72497ce4dc;hb=HEAD;hpb=6f39983060a27634c012f66c82fea0d09fea9774 diff --git a/source/effects/bloom.cpp b/source/effects/bloom.cpp index 98afedfc..b9b63bcb 100644 --- a/source/effects/bloom.cpp +++ b/source/effects/bloom.cpp @@ -1,31 +1,28 @@ #include #include -#include "blend.h" #include "bloom.h" -#include "misc.h" +#include "mesh.h" #include "renderer.h" #include "resources.h" -#include "shader.h" -#include "tests.h" -#include "texunit.h" +#include "texture2d.h" using namespace std; namespace Msp { namespace GL { -Bloom::Bloom(Resources &resources, unsigned w, unsigned h): - blur_shader(resources.get("_bloom_blur.glsl.shader")), - combine_shader(resources.get("_bloom_combine.glsl.shader")), - quad(resources.get("_fullscreen_quad.mesh")), - nearest_sampler(resources.get("_nearest_clamp.samp")), - linear_sampler(resources.get("_linear_clamp.samp")) +Bloom::Bloom(unsigned w, unsigned h): + blur_shader(Resources::get_global().get("_bloom_blur.glsl.shader")), + combine_shader(Resources::get_global().get("_bloom_combine.glsl.shader")), + quad(Resources::get_global().get("_fullscreen_quad.mesh")), + nearest_sampler(Resources::get_global().get("_nearest_clamp.samp")), + linear_sampler(Resources::get_global().get("_linear_clamp.samp")) { blur_shdata[0].uniform("delta", 1.0f/w, 0.0f); blur_shdata[1].uniform("delta", 0.0f, 1.0f/h); for(unsigned i=0; i<2; ++i) - target[i] = new RenderTarget(w, h, (RENDER_COLOR,RGB16F)); + target[i] = new RenderTarget(w, h, (COLOR_ATTACHMENT,RGBA16F)); set_radius(2.0f); set_strength(0.2f); @@ -69,28 +66,40 @@ void Bloom::render(Renderer &renderer, const Texture2D &src, const Texture2D &) renderer.set_shader_program(&blur_shader, &common_shdata); for(unsigned i=0; i<2; ++i) { - BindRestore bind_fbo(target[i]->get_framebuffer()); Renderer::Push push2(renderer); - renderer.set_texture("source", (i ? &target[0]->get_target_texture(RENDER_COLOR) : &src), &nearest_sampler); + renderer.set_pipeline_key(this, i); + renderer.set_framebuffer(&target[i]->get_framebuffer()); + renderer.clear(0); + renderer.set_texture("source", (i ? &target[0]->get_target_texture(COLOR_ATTACHMENT) : &src), &nearest_sampler); renderer.add_shader_data(blur_shdata[i]); quad.draw(renderer); } + renderer.set_pipeline_key(this, 2); + renderer.clear(0); renderer.set_texture("source", &src, &nearest_sampler); - renderer.set_texture("blurred", &target[1]->get_target_texture(RENDER_COLOR), &linear_sampler); + renderer.set_texture("blurred", &target[1]->get_target_texture(COLOR_ATTACHMENT), &linear_sampler); renderer.set_shader_program(&combine_shader); quad.draw(renderer); } +void Bloom::set_debug_name(const string &name) +{ +#ifdef DEBUG + for(unsigned i=0; i<2; ++i) + target[i]->set_debug_name(format("%s [RT:%d]", name, i)); + common_shdata.set_debug_name(name+" [UBO:common]"); + blur_shdata[0].set_debug_name(name+" [UBO:blur_x]"); + blur_shdata[1].set_debug_name(name+" [UBO:blur_y]"); +#else + (void)name; +#endif +} -Bloom::Template::Template(): - radius(2.0f), - strength(0.2f) -{ } -Bloom *Bloom::Template::create(Resources &res, unsigned width, unsigned height) const +Bloom *Bloom::Template::create(unsigned width, unsigned height) const { - RefPtr bloom = new Bloom(res, width/size_divisor, height/size_divisor); + RefPtr bloom = new Bloom(width/size_divisor, height/size_divisor); bloom->set_radius(radius); bloom->set_strength(strength); return bloom.release();